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Picking the 12
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The rice
#1
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
6
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
Skills
Regenerate
The Dice
#2
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
8
P
0
F
2
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
Skills
Regenerate
Two finger pete
#3
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
2
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
Skills
Regenerate
Party man
#4
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
8
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
Skills
Regenerate
One eyed jack
#5
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
6
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills
Regenerate
Iron man
#6
Wight
MA
6
ST
3
AG
3
AV
8
R
0
B
8
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
Skills
Block
Regenerate
Lil tearer
#7
Wight
MA
6
ST
3
AG
3
AV
8
R
0
B
15
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
Skills
Block
Regenerate
Darn that dog
#8
Werewolf
MA
8
ST
3
AG
3
AV
8
R
0
B
13
P
0
F
0
G
3
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
Skills
Catch
Claw
Frenzy
Block
Lubbi
#9
Werewolf
MA
8
ST
3
AG
3
AV
8
R
44
B
22
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
Skills
Catch
Claw
Frenzy
Block
Dr Frankstone
#10
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
13
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
Skills
Regenerate
Stand Firm
Thick Skull
Rupert
#11
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
18
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
Skills
Regenerate
Stand Firm
Thick Skull
Lil rudder
#12
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
5
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
Skills
Regenerate
Block
Ghastly John
#13
Ghoul
MA
7
ST
3
AG
3
AV
7
R
25
B
1
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
Skills
Dodge