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Unembalmed Abominations
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Slaugh, Sovereign of Scrimmage
#1
Mummy
MA
3
ST
5
AG
1
AV
9
R
0
B
14
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Mighty Blow
Regenerate
Maternal Instinct
#2
Mummy
MA
3
ST
5
AG
1
AV
9
R
0
B
16
P
0
F
0
G
2
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Mighty Blow
Regenerate
 
Lord Aghemmar
#3
Wight
MA
6
ST
3
AG
3
AV
8
R
0
B
13
P
0
F
0
G
2
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
Regenerate
Ghost Dog
#4
Wight
MA
6
ST
3
AG
3
AV
8
R
13
B
13
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Regenerate
Strip Ball
 
Klink
#5
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
1
P
0
F
0
G
2
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Regenerate
Mustard
#6
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
5
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
 
Sanders
#7
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
Punch Bag
#8
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
6
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regenerate
Punch Bag was once a happy fat man. He is now a fat zombie, used in training by his teammates, and by the opposition during game time as his nomenclature suggests. Nothing to see here kids, it's just an easy SPP snack for some fancypants with Mighty Blow, or claws, or whatever the kids are running around with these days...
 
Double Down
#9
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
6
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regenerate
A man with a penchant for gambling in his previous existence, this was to be his undoing, his luck coming and going at a moments notice. Upon finding a fresh corpse for re-animation, the necromancer was able to piece together the man's story, and decided that this could be what was needed in his next piece of scrimmage fodder. Only time will tell...
Balls
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
7
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
The first summoning of the neophyte necromancer, Balls was named for the only intelligible utterings it could make. Whether this was a final, ever lasting curse for the hand fate had dealt, a genuine desire for the collection of anatomy, or a plea for a career, the future coach couldn't tell, but it was this last possibility that planted the seed of an idea of starting a BloodBowl team. Balls loved the pitch, but whether it was out of sheer spite, bloodlust, or simple job satisfaction, none could tell.
 
ShadowJack
#14
Ghoul
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Tripsies
#15
Ghoul
MA
7
ST
3
AG
3
AV
7
R
6
B
7
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
 
Wiggles
#16
Ghoul
MA
7
ST
3
AG
3
AV
7
R
56
B
1
P
1
F
0
G
2
Cp
1
In
0
Cs
0
Td
2
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Dodge
Sure Hands