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Sergeant Detritus
#1
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Sergeant Detritus was recruited to represent an ethnic minority in the Watch, along with Cuddy and Angua. He has since risen up the ranks with the speed of Captain Carrot, becoming a Sergeant in two years. He has an unusual approach to questioning, usually along the lines of, "It was you what done it wasn't it, own up," and can go on patiently asking for hours until the questionee gives in. The only thing that will defeat him is an outright denial. Detritus has shown himself to be a trustworthy officer, and can be quite intelligent, particularly when the temperature is below five degrees.
Commander Sir Samuel Vimes
#2
Thrower
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
3
Cp
3
In
0
Cs
0
Td
1
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Pass
Sure Hands
Accurate
His Grace the Duke of Ankh, Commander Sir Samuel Vimes was first seen lying in a gutter at the start of Guards! Guards!. Since then, Sam Vimes's fortunes have changed dramatically. He started out a lonely drunkard, in charge of a Watch that most people pretended didn't exist. Now he is married to the richest woman in Ankh-Morpork, holds a position of influence in the city, and has just been proclaimed a Duke by the Patrician. Despite despising dwarfs, trolls, Assassins, monarchy, the Patrician and the undead, Vimes is generally fair in his policing - and he always gets his man, woman or golem, even if it sometimes takes a while. He is respected by all the Watchmen, and has a rare talent for upsetting important people, which is perhaps why Vetinari likes him so much.
 
Constable Smite-The-Unbeliever-With-Cunning-Arguments
#3
Catcher
MA
8
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Catch
Dodge
Nerves of Steel
Constable Smite-The-Unbeliever-With-Cunning-Arguments is an Omnian, and friend and colleague of Constable Visit. (see Visit for info on general behaviour)
Constable Visit-the-Infidel-With-Explanatory-Pamphlets
#4
Catcher
MA
8
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Catch
Dodge
Constable Visit-the-Infidel-With-Explanatory-Pamphlets is an Omnian. As his name suggests, he is constantly trying to convert his colleagues, and indeed anyone who will stand still for longer than a few seconds, often by giving them leaflets - he even owns his own printing press. Underneath all this he may be a nice enough young man, but no-one can be bothered to take the time to find out.
 
Sergeant Frederick Colon
#5
Lineman
MA
5
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
-ma, m
Skills
Sergeant Frederick Colon has been a member of the City Watch for nearly thirty years. He is aged around sixty, and had been intending to retire to the country, but never really got round to it. He has probably been in the Watch longer than anyone else; he is also the only one to never really adapt to its changing nature, and often thinks of the days when it was just him, Nobby and Captain Vimes. It is reasonable to suspect that he was also the Sergeant mentioned in The Colour of Magic.
Captain Carrot Ironfoundersson
#7
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Block
Captain Carrot Ironfoundersson is technically a dwarf, apart from the small fact of being nearly two metres tall. He was adopted by dwarfs when he was found near their mine as a small child, and was sent to the Ankh-Morpork Watch to have a Man made of him. In that respect, it was certainly a success. He is also quite probably the King of Ankh - he has an old sword, a birthmark shaped like a crown, and heaps of charisma. It has been hinted, however, that he may have disposed of any written evidence to that fact - perhaps a King who is truly good is the scariest ruler of all. That aside, he is honest, kind, caring, incredibly simple whilst also being very intelligent, and has an incredible memory for names. Everyone knows Captain Carrot, everyone likes Captain Carrot, and everyone respects Captain Carrot. That and the fact that his girlfriend is a werewolf means that he can do pretty well what he likes - but he's just too nice for that. It would be very annoying, if the man wasn't so likable.
 
Captain "Mayonnaise" Quirke
#8
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Frenzy
Captain Quirke was the Captain of the Day Watch before the two Watches were combined to form the City Watch. He was called Mayonnaise because he is thick, rich and oily, and smells faintly of eggs - he doesn't have the imagination to be a bad man, but instead deals in the type of generalised unpleasantness that slightly tarnishes the soul of all who come into contact with it.
Constable Reg Shoe
#9
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Constable Reg Shoe is the zombie who originally ran the Fresh Start Club (RM). Apparently he came round to the Watchhouse to complain about Watchmen harassing some bogeymen, and was persuaded by Carrot that what the Watch really needed was some expertise. Since he joined up there have been twice as many complaints, all from the undead, and all against Mr Shoe. Currently, he is hiding his true nature under a big BloodBowl uniform and lots of perfume (smells more like sweat, but atleast it removes the stench of decay)
 
Sergeant Skully Muldoon
#10
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Sergeant Skully Muldoon is a member of the Day Watch. He went to the Night Watchhouse to try to get the off-duty Night Watch to help him in the 'ethnic trouble' caused by the usage of the gonne, but more directly by the wrongful arrest of Coalface the troll.
Constable Flint
#11
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Constable Flint was on guard in the room on one side of the Patrician during the unfortunate arsenic incident. He apparently took up a post in the Watch after his career in moving pictures ended so suddenly. He also momentarily halted the practice of ascertaining what a substance is by dipping a finger in it and then gingerly tasting it; he tried this on a blackmarket consignment of ammonium chloride cut with radium, and then had to spend three days tied to his bed until the spiders went away.
 
Lance-Constable Bluejohn
#12
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Block