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* * * Did you know? The best blocker is Taku the Second with 551 casualties.
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Chess-men
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Andrew, Pawn
#1
Lineman
MA
6
ST
4
AG
3
AV
8
R
8
B
124
P
0
F
1
G
17
Cp
0
In
0
Cs
5
Td
2
Mvp
4
GPP
36
XPP
0
SPP
36
Injuries
 
Skills
+ST
Block
Tackle
Body Guard of the castle rook
Bruno, Pawn
#2
Lineman
MA
6
ST
3
AG
3
AV
8
R
6
B
2
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
 
Charles, Pawn
#3
Lineman
MA
6
ST
3
AG
3
AV
8
R
38
B
95
P
8
F
0
G
24
Cp
4
In
0
Cs
5
Td
1
Mvp
1
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Block
Tackle
Dusty, Pawn
#4
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
4
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Estaban, Pawn
#5
Lineman
MA
7
ST
3
AG
3
AV
8
R
5
B
30
P
1
F
1
G
15
Cp
1
In
0
Cs
1
Td
0
Mvp
3
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
+MA
Block
Finn, Pawn
#6
Lineman
MA
6
ST
3
AG
5
AV
8
R
179
B
39
P
68
F
1
G
24
Cp
16
In
0
Cs
2
Td
3
Mvp
5
GPP
54
XPP
0
SPP
54
Injuries
n
Skills
+AG
+AG
Block
Leap
 
Gary, Pawn
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
-3
B
81
P
0
F
2
G
23
Cp
2
In
0
Cs
2
Td
0
Mvp
3
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Block
Dirty Player
Hobart
#8
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
1
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Kenneth, Castle
#9
Thrower
MA
6
ST
3
AG
3
AV
8
R
62
B
27
P
29
F
0
G
22
Cp
26
In
0
Cs
1
Td
0
Mvp
0
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Pass
Sure Hands
Accurate
Safe Throw
Strong Arm on first double to represent the strength of a battle tower

Normal rolls: Accurate/Safe Throw/Block....

Lewis, Rook

First double: Nerves of steel; Second: Dodge,

normal: Block, Dump Off, Safe Throw, Accurate
Xerxes, Knight
#11
Catcher
MA
8
ST
2
AG
3
AV
7
R
89
B
4
P
-1
F
0
G
11
Cp
2
In
1
Cs
0
Td
8
Mvp
0
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Catch
Dodge
Nerves of Steel
Sprint
Xerxes: sprint, sure feet, block

doubles: nerves of steel
 
Justin, Knight
#12
Catcher
MA
8
ST
2
AG
3
AV
7
R
52
B
20
P
0
F
0
G
19
Cp
0
In
0
Cs
1
Td
4
Mvp
1
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Catch
Dodge
Block
Strip Ball
Dauntles on first double, he is afterall a true knight

normal rolls: Block/Strip Ball/Pro/Sidestep/Shadowing - or Diving tackle if he gets a second double roll which must the be used on Jump Up
Martin, Bishop
#13
Blitzer
MA
7
ST
3
AG
3
AV
8
R
7
B
108
P
0
F
0
G
20
Cp
2
In
0
Cs
2
Td
0
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Frenzy
Frenzy on first double to represent the fierceness of the church's missionary work

Normal rolls: Mighty Blow, Guard, Tackle....
 
Norman, Bishop
#14
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
14
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Olivia, Queen
#15
Blitzer
MA
7
ST
3
AG
3
AV
8
R
7
B
54
P
2
F
0
G
12
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Block
A new Queen has been crowned...
first double: dodge,
 
Phillip, King
#16
Blitzer
MA
7
ST
3
AG
3
AV
8
R
27
B
91
P
0
F
0
G
23
Cp
0
In
0
Cs
4
Td
1
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
Guard
Team Captain

must take Leader skill on the first double roll