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* * * Did you know? The most aggressive player is Taku the Second with 6628 blocks.
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Angband Heros
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Rock Mole
#1
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Aimless Looking Merchant
#2
Blitzer
MA
6
ST
3
AG
3
AV
7
R
36
B
315
P
0
F
1
G
38
Cp
0
In
0
Cs
10
Td
3
Mvp
0
GPP
29
XPP
0
SPP
29
Injuries
 
Skills
Block
Frenzy
Jump Up
Guard
Mighty Blow
The Aimless-looking merchant (Orange 't' : 't')
=== Num:12 Lev:0 Rar:1 Spd:110 Hp:3d3 AC:1 Exp:0
The typical ponce around town, with purse jingling, and looking for more amulets of adornment to buy.
This creature moves somewhat erratically. He can pick up objects, bash down doors, and open doors. He prefers to ignore intruders, which he may notice from 100 feet. He will carry a object or treasure. He can hit to attack with damage 1d3.
 
Bright Yellow Light
#3
Lineman
MA
6
ST
3
AG
3
AV
7
R
8
B
37
P
0
F
22
G
17
Cp
0
In
0
Cs
0
Td
2
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Dirty Player
Tackle
Blue Ooze
#4
Lineman
MA
6
ST
3
AG
3
AV
7
R
5
B
51
P
0
F
1
G
17
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Frenzy
 
Novice Rogue
#5
Lineman
MA
7
ST
3
AG
4
AV
7
R
44
B
63
P
8
F
1
G
20
Cp
2
In
0
Cs
4
Td
3
Mvp
4
GPP
39
XPP
0
SPP
39
Injuries
 
Skills
Block
+AG
+MA
Pass Block
The Novice rogue (Blue 'p' : 'p')
=== Num:36 Lev:2 Rar:1 Spd:110 Hp:8d4 AC:12 Exp:6
A rather shifty individual.
This evil creature moves normally. He can pick up objects, bash down doors, and open doors. He is observant of intruders, which he may notice from 200 feet. He will carry a object or treasure. He can hit to attack with damage 1d6, and touch to steal gold.
Floating Eye
#6
Catcher
MA
7
ST
3
AG
5
AV
6
R
305
B
80
P
30
F
0
G
38
Cp
12
In
0
Cs
3
Td
13
Mvp
5
GPP
82
XPP
0
SPP
82
Injuries
-av
Skills
Block
Catch
+AG
+AG
+MA
Dodge
Side Step
The Floating eye (Orange 'e' : 'e')
=== Num:27 Lev:1 Rar:1 Spd:110 Hp:3d6 AC:6 Exp:1
A disembodied eye, floating a few feet above the ground.
This creature moves normally, but does not deign to chase intruders. It is hurt by bright light. It cannot be frightened. It is fairly observant of intruders, which it may notice from 20 feet. It can gaze to paralyze.
 
Cave Spider
#7
Lineman
MA
7
ST
3
AG
3
AV
7
R
8
B
14
P
-2
F
0
G
10
Cp
1
In
1
Cs
0
Td
1
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
+MA
White Worm Mass
#8
Lineman
MA
6
ST
3
AG
3
AV
7
R
42
B
137
P
1
F
1
G
37
Cp
2
In
0
Cs
5
Td
4
Mvp
4
GPP
44
XPP
0
SPP
44
Injuries
 
Skills
Block
Frenzy
Pro
Tackle
The White worm mass (White 'w' : 'w')
=== Num:26 Lev:1 Rar:1 Spd:100 Hp:4d4 AC:1 Exp:2
It is a large slimy mass of worms.
This natural creature moves extremely erratically. It breeds explosively. It is rarely detected by telepathy. It is hurt by bright light. It resists poison. It cannot be frightened. It is fairly observant of intruders, which it may notice from 70 feet. It can crawl on you to poison with damage 1d2.
 
Clear Icky Thing
#9
Lineman
MA
6
ST
3
AG
3
AV
7
R
17
B
108
P
4
F
2
G
36
Cp
3
In
0
Cs
3
Td
2
Mvp
4
GPP
35
XPP
0
SPP
35
Injuries
 
Skills
Block
Kick
Strip Ball
Tackle
The Clear icky thing (White 'i' : 'i')
=== Num:20 Lev:1 Rar:1 Spd:110 Hp:2d5 AC:6 Exp:2
It is a smallish, slimy, icky, blobby creature.
This creature moves extremely erratically. It is not detected by telepathy. It is invisible. It is fairly observant of intruders, which it may notice from 120 feet. It can touch to attack with damage 1d2.
Small Silver Mouse
#10
Blitzer
MA
6
ST
3
AG
3
AV
7
R
18
B
108
P
0
F
1
G
14
Cp
1
In
0
Cs
6
Td
2
Mvp
0
GPP
19
XPP
0
SPP
19
Injuries
n
Skills
Block
Frenzy
Jump Up
Mighty Blow
Side Step
 
Poltergeist
#11
Blitzer
MA
6
ST
3
AG
3
AV
7
R
0
B
13
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Frenzy
Jump Up
Snotling Shaman
#13
Catcher
MA
6
ST
3
AG
3
AV
7
R
71
B
43
P
0
F
2
G
19
Cp
0
In
0
Cs
1
Td
6
Mvp
1
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Block
Catch
Dodge
Side Step
 
Glutton Ghost
#14
Thrower
MA
6
ST
3
AG
3
AV
7
R
56
B
12
P
23
F
0
G
7
Cp
6
In
0
Cs
1
Td
1
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
Pass
Sure Hands
Minotaur
#15
Minotaur
MA
5
ST
5
AG
2
AV
8
R
5
B
209
P
0
F
0
G
28
Cp
0
In
0
Cs
6
Td
0
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Always Hungry
Big Guy
Frenzy
Horns
Mighty Blow
Thick Skull
Throw Team Mate
Wild Animal
Break Tackle
Guard
The Minotaur (Slate 'H' : 'H')
=== Num:441 Lev:40 Rar:2 Spd:130 Hp:100d10 AC:25 Exp:2100
It is a cross between a human and a bull.
This evil creature moves normally. It can bash down doors. It is fairly observant of intruders, which it may notice from 130 feet. It can butt to attack with damage 4d6, butt to attack with damage 4d6, butt to attack with damage 2d6, and butt to attack with damage 2d6.