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Manic Aggression
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Judd Skum Jr.
#1
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
Son of Skum.
Hopefully he doesn't suck as bad as his dad.
How cute...that rhymed.
Maximillian Blackfist
#2
Chaos Warrior
MA
5
ST
4
AG
3
AV
8
R
0
B
0
P
0
F
0
G
18
Cp
0
In
0
Cs
4
Td
0
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
-av
Skills
Block
Max is quite a character. He's the team prankster. His antics include putting severed heads in the water jug, and unleashing a swarm of nurlings in the shower.
 
Xenon Furious
#3
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
This guy is an up and comming rookie. Take one look at that mutated mug of his and you know that he's no prancing elf wannabe. He wants nothing more than to kick your teeth in. What else could one expect from a guy with an "I love Khorn" bumper sticker on his chariot?
Rok The Mad
#4
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
19
Cp
0
In
0
Cs
6
Td
2
Mvp
2
GPP
28
XPP
0
SPP
28
Injuries
n, m
Skills
Horns
Block
Tackle
What can be said of Rok the Mad? He is well...mad. Very mad. He seems to think that he is a minotaur, and behaves accordingly. He lacks all sense of self-preservation. Rok would not hesitate to try and tackle a Death Roller.
 
Tybalt Fleabiter
#5
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
18
Cp
0
In
0
Cs
1
Td
1
Mvp
2
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Horns
Block
He was once locked in a cruel Chaos Warlord's cell for two months without any food. He survived by eating his own fleas for sustinence. 'Nuff said.
Mephisto Wildblood
#6
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
18
Cp
3
In
0
Cs
3
Td
4
Mvp
4
GPP
41
XPP
0
SPP
41
Injuries
 
Skills
Horns
Block
Sure Hands
Tackle
Of all the players, Wildblood has shown the most promise. Because, of everybody else on the team, he is the only one who seems to fully comprehend the rules of Blood Bowl, and will persistently pick up the ball and try to advance it towards the goal line at practice.
This has earned him the position of team captain.
 
Zane Killjoy
#7
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
n, m
Skills
Horns
A true goon among thugs. 'Nuff said about this boy.
Grendela Elf-Ripper, the She-Ogress
#9
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
0
P
0
F
0
G
19
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Block
Grendela is a lovely creature equal parts sweet and sadistic. A Blood Bowl fan from the beginning, she became an avid groupie for a Dark Elf team, The Grey Peak Defilers. Since Ogres are not allowed to play for Dark Elf teams, she was content to be their biggest fan. Literally. She even caught the eye of their star thrower. Sadly, things went sour when Grendela caught her beloved in the equipment locker with one of the sultry Dark Elf cheerleaders. It took the better part of a week to collect all the strewn body parts for the funeral.

Hell hath no fury...

<<<<<<<<<<Update>>>>>>>>>>>>>>>>>>>>>>

Well Grendela has picked up the game of Blood Bowl very, very, very slowly, even for an ogre. However she has learned how to block, though she's little good for much else. Deep down we know she has blond roots.
 
Lothar One-Horn
#10
Beastman
MA
5
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
18
Cp
2
In
0
Cs
1
Td
1
Mvp
2
GPP
17
XPP
0
SPP
17
Injuries
-ma
Skills
Horns
Guard
Strip Ball
Lothar is the elder statesman of the team. He has survived years of vicious combat to reach the ripe old age of nine. (That's 63 in beastman years). He is called one-horn because one of his horns was sheared off during one of his many battles. He still keeps it though. It makes a handy bottle opener.
Thane Copper-head
#11
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
8
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Horns
Filling in the shoes of Judd Skum, who never did anything for the team except fill up space.
Though mostly a back up for his first few games, there have been some personel changes lately, getting him a lot more playing time. He had a great game against the Lizardman team, Greenblood and is now a starter.
 
Devlin Blaze
#12
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
15
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
m
Skills
Guard
Kind of quiet. In his spare time he enjoys storming castles, disembolwing people and lately has really gotten into Feng Shui. He's finally starting to find his niche on the team with his new found talent in guarding. Of course he still is left to pick up the tab at the tavern most of the time. Rookie hazing doesn't go away when a player looses their rookie status.
Mace Grimm
#13
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
m
Skills
Horns
The youngest of the three Grimm brothers, he has replaced his older sibling in the carnage known as Blood Bowl.