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Alchemists
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Edward Elric
#2
Blitzer
MA
7
ST
3
AG
3
AV
8
R
8
B
13
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Edward Elric is the Fullmetal Alchemist. He is a prodigy,
becoming the youngest State Alchemist in the Army's
history. Edward stunned his superiors by using Alchemy
without an array, a miraculous feat never witnessed before.
Ed despises being "a dog of the military," but it grants
him the opportunity to seek out the legendary Philosopher's
Stone, a crimson crystal rumored to increase the power of
the Alchemist who uses it.

Edward seeks the stone so that he may restore his missing
limbs, and more importantly reunite his younger brother
Alphonse's body with his soul, which was tragically trapped
in a suit of armor after a failed attempt through Alchemy to
revive the dead Tricia Elric, the boys' mother.

Edward realizes he has a gift, a gift that most State Alchemists
could only dream of having. But he knows that with that gift
he becomes a high profile target. As Edward reluctantly fights
off a crazed assassin who vows revenge on all State
Alchemists, Edward begins to unravel the clues that reveal that
not all is as it seems at the highest levels of the State Military.
And, that there is a terrible secret behind the precious
Philosopher's Stone.
Alphonse Elric
#3
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
7
P
0
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0
G
1
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0
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2
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0
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0
GPP
4
XPP
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SPP
4
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Skills
Block
Alphonse Elric was but an innocent young child when a
tragic chain of events changed his life forever. First, his
father mysteriously vanished while Al was too young to
remember. Then, after battling a terrible illness, Al’s mother
succumbed to death. Finally, during a horrific accident
performing forbidden Alchemy, Al’s body was sealed inside
a suit of armor. Undaunted and unashamed by all that
has happened in his short life, Al carries on, eternally
supporting his older brother, Edward, in his search for the
Philosopher’s Stone, a legendary gem with the power to
restore Al’s body and Edward’s lost limbs. Al knows that
he and his brother’s actions were wrong. He only wishes
for the chance to make things right.
 
Roy Mustang
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
9
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
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0
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Skills
Block
Roy Mustang is the Flame Alchemist and a veteran of many
brutal battles. He personally knew Edward and Alphonse’s
father, which sparked his curiosity once he discovered that
Hohenheim’s sons were dabbling in alchemical arts.
Mustang is eager to climb the ladder of success and hopes
that discovering the immense talent within Edward helps him
ascend the ranks. Still, Mustang’s soldiers are the most loyal
in all of the State Army claiming there is more to this man
than his thirst for power.
Alexander Armstrong
#5
Blitzer
MA
7
ST
3
AG
2
AV
8
R
16
B
5
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
-ag, m
Skills
Block
Major Alex Louis Armstrong was given strict orders from
Mustang to protect Ed. But, don’t let his civilian clothes
fool you. With his strapping build and gutsy bravado, this
Strong Arm Alchemist will give his life to ensure he
completes his mission successfully. If one thing’s for
certain, Armstrong will make sure that Ed’s within arms reach.

This straight and narrow man won’t even give Ed as much
as a loss in an argument. He’d rather use his genteel
decorum and kill improper manners with his heroic
kindness. Even during their down time in Resembool,
there’s not a moment to lose. Armstrong is committed to
his life as a soldier, and knows daily training is
essential – even if that means cutting firewood with his
bare hands.

 
Tim Marcoh
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
3
P
0
F
0
G
1
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0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
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0
SPP
0
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Skills
Tim Marcoh was formerly known as the Crystal Alchemist
during his impressive career in the State Military. He created
an alchemical catalyst that enhanced the already formidable
power of the State Alchemists, although he advised against
using it. He went AWOL soon after the Ishbal Massacre,
traveling the countryside forever burdened with the guilt
that his work destroyed so many lives.
Basque Grand
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
3
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Basque Grand is Brigadier General, a position second only
to Fuhrer King Bradley. Grand’s orders are always followed
to the letter and his motivations are never publicly questioned.
That is, until Ed arrives on the scene. Grand comes from a
world where orders are never questioned, and where those
orders are carried out above and beyond their intentions.
Grand does not suffer fools lightly, and will punish anyone
who questions his authority. It is apparent that Grand has
something devious cooked up in his mind, although no one
has any proof to the accusations.
 
Jean Havoc
#8
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
1
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0
In
0
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0
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0
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0
GPP
0
XPP
0
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0
Injuries
 
Skills
Jean Havoc is a Second Lieutenant for the Sate Army.
Havoc is somewhat dull at times, but his intense friendship
and loyalty to Roy Mustang knows no end. Havoc is a strict
man of duty. He never lets any situation get the best of him.
He goes by the book, even if he knows what he is being
asked to do is not the course of action he would make if he
were in charge.
Maes Hughes
#9
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
3
P
0
F
0
G
1
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0
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0
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0
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0
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0
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0
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Skills
Maes Hughes is a Lieutenant Colonel in the Investigations
Division of the State Army. Hughes is obsessively in love with
his wife, Gracia, and only child, Elicia, who from birth shares
a strange connection with Ed and Al. Hughes is friendly and
extremely casual, sometimes to a fault. He can quickly lapse
back and forth between discussing State matters to going on
and on about his family. As a high-ranking official in the
Investigations Division, Hughes is privy to plenty of top-secret
info, which he shares with Ed on the sly. When Hughes is
nudged into physical combat, his weapons of choice are
small throwing knives, which he wields with incredible and
deadly accuracy.
 
Shou Tucker
#10
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
5
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Shou Tucker earned the title Sewing-Life Alchemist thanks
in large part to his masterful work creating Chimeras for the
State. In fact, Tucker was the first Alchemist to produce a
Chimera capable of speaking and understanding the human
language. Tucker lives in Central with his beloved daughter,
Nina. Tucker is a man with incredible brilliance and immense
talent. But he is also a man held slave by the Government that
both employs and controls him. He does his best to put on a
strong front, but his sadness is apparent. The irony that he
can create life, but that his own is being controlled is not lost
upon Shou Tucker.
Riza Hawkeye
#11
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
7
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
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0
Injuries
 
Skills
Riza Hawkeye is quite possibly the most perfect model
of a soldier in the State Army. Although Hawkeye is Roy
Mustang's subordinate, she is also his right hand woman,
acting as an advisor and, based on the circumstance,
devil's advocate. Her no nonsense attitude demands respect
from everyone she meets, military and civilian alike.
She is cool, calm, and collected, and exceptionally skilled
in the use of firearms.
 
Fuhrer King Bradley
#16
Thrower
MA
6
ST
3
AG
3
AV
8
R
14
B
3
P
0
F
0
G
1
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0
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0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Pass
Sure Hands
The Fuhrer commands both the State Government and the
State Army, making him without question the most powerful
man in the entire world. Bradley is free spirited and
easygoing to the point that some might find him too relaxed.
But in battle Bradley was known as one of the most powerful
and vicious warriors in history. His specialty is swordplay.
Bradley seems to have a very specific reason for wanting
Mustang and Edward to not discover the Philosopher’s Stone.