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Drunken Clam Regulars
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"Cannonball" Jung
#1
Thrower
MA
6
ST
3
AG
3
AV
8
R
59
B
14
P
5
F
0
G
6
Cp
4
In
0
Cs
1
Td
2
Mvp
0
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Pass
Sure Hands
Block
Klaus "Cannonball" Jung works long hours at the Altdorf Foundry, where he pours the cannonballs that are shipped to the fringes of the Old World to keep the Empire safe. Such is his athletic talent that the other members of the Drunken Clam's side have tried to persuade him in the past to try out for a Blood Bowl team, but Klaus' wife has always kept him from such an endeavor in the past. However, he has escaped the shrew for long enough to sign up for the Drunken Clam's pub league team. His friends all hope that his participation won't be cut short by his wife, but none are optimistic.
Otto Gehret
#2
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
14
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
The Drunken Clam's stableboy Otto was hurt when the regulars took to the Blood Bowl pitch in search of the Golden Tankard and he wasn't invited. When the team fell on hard times, losing two of the regulars (and Otto's friends) in a drunken, bloody match against Red Ruby, Otto was the first to step into their shoes. Unable to afford his own kit, the stableboy wears what he could salvage of Griffin "Little Griff" Ward's old gear. It fits him poorly, but he makes do.
 
Karl "The Butcher" Schwarz
#3
Lineman
MA
6
ST
3
AG
5
AV
8
R
60
B
24
P
0
F
0
G
6
Cp
0
In
0
Cs
2
Td
4
Mvp
2
GPP
26
XPP
0
SPP
26
Injuries
 
Skills
+AG
+AG
Owner of the butcher shop around the corner from the Drunken Clam, Karl keeps the kitchen stocked in exchange for an open tab. As a consequence, he spends every free moment at the pub, where he fills the role of the 'guy who knows a little bit about everything'. Karl draws up the team's plays, and is also the acting equipment manager.
Josef Verner
#4
Lineman
MA
6
ST
3
AG
3
AV
8
R
11
B
22
P
0
F
0
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Hard working Josef is a laborer at the quarry just outside of town. A bit slow witted, Josef was recruited to the team as much for his unflappable good humor as for his impressive strength and toughness.
 
Heinrich Ziegler
#5
Lineman
MA
6
ST
3
AG
4
AV
8
R
18
B
14
P
0
F
1
G
5
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
n
Skills
+AG
Heinrich Ziegler is the Clam's toughest patron, and unofficial bouncer. He took third in last year's Altdorf pub circuit bare knuckles boxing tournament, where he lost a hotly contested decision in the semi-final round to the contest's winner, Klaus Hauptmann of the Bull and Bear. He was eager to join the Drunken Clam's Blood Bowl team, hoping to reclaim his favorite bar's honor on the pitch.
Klaus Hauptmann
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
12
B
10
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Klaus Hauptmann is a teamster who works in the Drunken Clam's neighborhood, and whiles away the evenings in the pub. A notorious womanizer, Klaus joined the team to impress the ladies.
 
Rip Branford
#7
Blitzer
MA
7
ST
3
AG
3
AV
8
R
1
B
44
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Mighty Blow
Rip is the nominal team captain of the Clam's side, and the only player with prior experience on a Blood Bowl pitch. He played one season of Dungeonbowl for the College of Amber magic before leaving the game to pursue 'other interests'. Rumors that he was expelled from the College for cheating both on and off the pitch were never confirmed. The College's records state that he was released for 'insufficient magical aptitude'. He has since found occasional employment with several of the mercenary captains who frequent the Drunken Clam.