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Clan of the Squirrel
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Galadriel Gladerunner
#1
Lineman
MA
7
ST
3
AG
4
AV
7
R
58
B
37
P
13
F
0
G
23
Cp
4
In
0
Cs
1
Td
4
Mvp
1
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
Block (20k)
Dodge (20k)
Galadriel is a typical midfielder. His ability to avoid opposing players
allows him to freely opperate the midfield. He is no stranger to putting
himself up for a block or two, creating that all-important gap for one of the
catchers to slip through. Among Galadriels strengths is also his good stamina,
making him give 100% until the wistle blows.

When not playing bloodbowl Galadriel Gladerunner enjoys hunting and nice
strolls in the moonlight.


Development plans:
Next skill: Tackle.
If double: Frenzy.

Halafarin Kyrtaar
#2
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Halafarin Kyrtaar is a young elf that hopes to make it on the Bloodbowl field.
He is fast and agile and he has a drive that sets him appart from most other
players his age. As he is still inexperiensed he is only on the pitch for
parts of each match yet, but hopefully he will blossom in time.


When he is not playing bloodbowl Halafarin Kyrtaar can be found in the
treetops serenading his girlfriend while playing the harp.

Development plans:
Next skill: Dodge, Block, Diving Tackle.
If double: Jump Up
 
Gilraen Telemnar
#3
Catcher
MA
9
ST
2
AG
4
AV
7
R
42
B
3
P
4
F
0
G
5
Cp
4
In
0
Cs
0
Td
4
Mvp
0
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Catch
Dodge
Sprint
+MA (30k)
Block (20k)
Gilraen is not your typical BloodBowler. She is shy and usually avoids
conflicts. Strangely these abilities are the ones that makes her so good at
BloodBowl. By avoiding most players on the pitch she can stay on her feet long
enough to score that game winnning touchdown.

When not playing BloodBowl Gilraen Telemnar enjoys knitting and looking after
her 28 cats.

Development plans:
Next skill: Sure Feet, Sprint.
If double: .
Marcos Arlias
#6
Lineman
MA
7
ST
3
AG
4
AV
7
R
58
B
81
P
4
F
1
G
24
Cp
4
In
0
Cs
2
Td
4
Mvp
2
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Block (20k)
Dodge (20k)
Marcos Arlias is a strategic player that hangs in the background and waits for
his opertunity. This makes him a good defensive player that seldom lets his
target cross the endline.

When not playing BloodBowl Marcos enjoys a good game of Stones and a beer at
the local tavern.

Development plans:
Next skill: Kick, Diving Tackle, Side Step
If double: Guard
 
Aries Gladron
#7
Lineman
MA
7
ST
3
AG
5
AV
7
R
83
B
47
P
47
F
0
G
25
Cp
16
In
0
Cs
0
Td
4
Mvp
5
GPP
53
XPP
0
SPP
53
Injuries
 
Skills
+AG (40k)
Dodge (20k)
Guard (30k)
Leap (20k)
Aries, nicknamed the Mountain Goat for his ability too get to near impossible
positions on the pitch, is a marvelous player. He does not throw many blocks
but is always there to assist or get the ball out of hard to reach places.

When not playing bloodbowl, Aries likes to enjoy a cold Bloodweiser in the
shade of a large tree, or Fladrif...


Development plans:
Next skill: Block, Side Step
If double: Nerves Of Steel
Unglua Silverhair
#8
Lineman
MA
7
ST
3
AG
4
AV
7
R
38
B
35
P
8
F
0
G
23
Cp
6
In
1
Cs
0
Td
2
Mvp
0
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Dodge (20k)
Development plans:
Next skill: Block, Tackle
If double: Frenzy
 
Baltazar Nimblefoot
#9
Lineman
MA
7
ST
3
AG
4
AV
7
R
58
B
80
P
11
F
0
G
25
Cp
5
In
0
Cs
2
Td
4
Mvp
2
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Block (20k)
Dodge (20k)
Side Step (20k)
Development plans:
Next skill: Diving Tackle
If double: Guard
Fladrif Beechbone
#11
Treeman
MA
2
ST
6
AG
1
AV
10
R
0
B
26
P
0
F
0
G
6
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Loner
Mighty Blow
Stand Firm
Strong Arm
Take Root
Thick Skull
Throw Team-Mate
Fladrif lacks the speed and agility that wood elf teams are famous for, but he
packs a vicious punch so bevare all who stumble in under his branches.

When not playing BloodBowl Fladrif Beechbone stands among the trees and
contemplates the greater questions in life.

Development plans:
Next skill: Guard, Block, Break Tackle
If Double: Jump Up
 
Thëodor Tallon
#12
Thrower
MA
6
ST
3
AG
4
AV
7
R
114
B
11
P
71
F
0
G
14
Cp
22
In
0
Cs
1
Td
0
Mvp
1
GPP
29
XPP
0
SPP
29
Injuries
-ma
Skills
Pass
Accurate (20k)
Sure Hands (20k)
Development plans:
Next skill: Safe Throw, Block, Dodge
If double: Strong Arm
Bälïon Chool
#13
Catcher
MA
8
ST
2
AG
4
AV
7
R
158
B
6
P
-4
F
1
G
16
Cp
4
In
1
Cs
1
Td
10
Mvp
1
GPP
43
XPP
0
SPP
43
Injuries
 
Skills
Catch
Dodge
Sprint
Block (20k)
Nerves Of Steel (30k)
Side Step (20k)
Development plans:
Next skill: Leap
 
Loä Lightfeather
#14
Catcher
MA
8
ST
2
AG
4
AV
7
R
169
B
10
P
15
F
0
G
18
Cp
11
In
2
Cs
1
Td
12
Mvp
2
GPP
63
XPP
0
SPP
63
Injuries
 
Skills
Catch
Dodge
Sprint
Block (20k)
Pass Block (20k)
Shadowing (20k)
Side Step (20k)
Development plans:
Next skill: Tackle, Pro
Aranel Melwasúl
#15
Wardancer
MA
9
ST
3
AG
4
AV
7
R
23
B
67
P
-1
F
0
G
12
Cp
1
In
0
Cs
2
Td
3
Mvp
1
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Block
Dodge
Leap
+MA (30k)
Strip Ball (20k)
Aranel Melwasúl is a hardhitting troublemaker. His temper often gets the
better of him and he is the 'hit-first-talk-never' kind of elf. The coach
nevertheless has great hope for him as a blocker as his first ever block badly
hurt a skaven linerat.

When not playing BloodBowl Aranel Melwasúl is up to no good.

Development plans:
Next skill: Side Step, Tackle.
If double: Dauntless, Migthy Blow.
 
Thaurus Fëolin
#16
Wardancer
MA
9
ST
3
AG
4
AV
7
R
131
B
193
P
9
F
0
G
22
Cp
3
In
1
Cs
4
Td
12
Mvp
5
GPP
74
XPP
0
SPP
74
Injuries
 
Skills
Block
Dodge
Leap
+MA (30k)
Side Step (20k)
Strip Ball (20k)
Tackle (20k)
The Squirrels Captain and playmaker. A seriously profesional player that
seldom makes a mistake on the pitch. Particularly strong at cagebreaking.

When not playing BloodBowl Thaurus is occupied playing cards at the nearest
tavern and stealing kisses from the barmaids.

Development plans:
Next skill: Shadowing, Pro
If double: Mighty Blow