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Nightcrawler
#1
Catcher
MA
10
ST
2
AG
4
AV
7
R
44
B
2
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
8
Mvp
2
GPP
34
XPP
0
SPP
34
Injuries
 
Skills
Catch
Dodge
+MA
Block
Side Step
<b>Starting Skills:</b>
Nightcrawlers ability to teleport short distances makes him incredible quick on the pitch, and also very hard to get hold of, easily DODG(E)ing out of situations others could not. Also, his tail makes him adepting at handling the ball, CATCHing it out of mid air!

<b>Acquired Skills:</b>
Nightcrawler is not only a teleporter, his entire body is somewhat more than human. His muscles, skin and bone structure are different, and all of these things, conbined with his incredible power, means he can MOVE(MENT) incredibly fast across the pitch.

Kurt is a skilled combatant, spending many hours practising in the danger room, often for fun. He can fight with his hands, legs and even his tail, easily BLOCKing the attacks of less skilled opponents.

Nightcrawler is incredibly agile, SIDE STEPing his opponents attacks.
Thor
#2
Lineman
MA
7
ST
3
AG
4
AV
7
R
52
B
43
P
16
F
0
G
16
Cp
6
In
0
Cs
0
Td
0
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Dodge
<b>Acquired Skills:</b>

Wielding the hammer Mjolnir, Thor is a mighty opponent, and a far greater BLOCKer than your average player.
 
Wolverine
#4
Lineman
MA
7
ST
3
AG
4
AV
7
R
35
B
56
P
0
F
3
G
17
Cp
0
In
0
Cs
2
Td
2
Mvp
2
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Block
Guard
<b>Acquired Skills:</b>
Wolverine's adamantium skeleton and, in particular, claws make him an incredibly dangerous opponent. Not a man you want to meet on the Blood Bowl field, especially when he is throwing a BLOCK your way!

Wolverine is one of the toughest son's of bitches in the history of any universe. He can take more of a beating than anyone alive or dead, and will quite happily take punishment for his friends, GUARDing them from harm.
Cyclops
#5
Lineman
MA
6
ST
3
AG
4
AV
7
R
10
B
59
P
8
F
0
G
16
Cp
3
In
0
Cs
1
Td
0
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
-ma, m
Skills
Block
<b>Acquired Skills:</b>
Cyclops uses his extensive (and somewhat obsessive) training regeime to improve his combat skills, particularly hand to hand and close range visor attacks. This translates into a higher effeciency when it comes to BLOCKing on the Blood Bowl field!
 
Gambit
#6
Thrower
MA
7
ST
3
AG
4
AV
7
R
37
B
0
P
9
F
0
G
2
Cp
6
In
0
Cs
0
Td
0
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Pass
Sure Hands
<b>Starting Skills:</b>
Gambit has the power to charge objects with kenetic energy and, while he often uses this abilities in conjunction with his well known playing cards, he can charge almost any non organic object simply by touching it. On the Blood Bowl field Gambit can charge the ball with kenetic energy, allowing it to be PASSed great distances. Of course, the catcher has to be incredibly careful with the potentially explosive ball but hey, its a crowd pleaser!
X-Man
#7
Lineman
MA
8
ST
3
AG
4
AV
7
R
39
B
64
P
34
F
1
G
17
Cp
7
In
0
Cs
0
Td
2
Mvp
1
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
+MA
Block
<b>Acquired Skills:</B>
Nate Grey, the X-Man, focuses his rage over his creation and his bizarre existence, a man torn from his own universe and learns to channel his uncharted telekinetic abilities into improved BLOCKing ability!

X-Mans telekinesis allows him to hover over the pitch, gliding smoothly across the ground, MOV(EMENT)ing far faster than those around him.
 
Angel
#8
Lineman
MA
7
ST
3
AG
4
AV
7
R
23
B
30
P
0
F
0
G
17
Cp
0
In
0
Cs
3
Td
3
Mvp
2
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Dodge
Guard
<b>Acquired Skills:</b>

With a beat of his great wings Angel can easily DODGE away from his opponents, or out of the way of their attacks.

Angel is a skilled combatent, and can use his wings to fend off his opponents, GUARDing those around him.
Spawn
#10
Wardancer
MA
8
ST
4
AG
4
AV
7
R
25
B
113
P
4
F
0
G
15
Cp
2
In
0
Cs
10
Td
3
Mvp
4
GPP
51
XPP
0
SPP
51
Injuries
n, n
Skills
Block
Dodge
Leap
+ST
Frenzy
Mighty Blow
Tackle
<b>Starting Skills:</b>
Spawn is a dark warrior of the legions of damnation, created to be the commander of hells armys in the coming apocalypse. He is a skilled combatant, easily BLOCKing or DODG(E)ing his opponents attacks. What's more, he's capable of flight, LEAPing in a seemingly weightless fashion over his enemies.

<b>Acquired Skills:</b>
Spawn's body is dead, fuelled by necroplasm. He has incredible endurance and strength, allowing him to strike his opponents with a MIGHTY BLOW if they dare to get in his way.

Spawn, covered in the blood of his opponents and fuelled by his fury, taps into even greater STRENGTH than ever before, crushing his opponents with the unadulterated power of hell.

Spawn's suit is a capable of creating chains that can reach out and ensnare his enemies, in a game of Blood Bowl this allows Spawn to easily TACKLE his more evasive targets.

No matter how hard he may try, Al Simmons cannot fight the darkness that now envelopes his very being. When combat presents itself his darker urges take him over, and he falls into a bloodletting FRENZY, destroying all in his path.

<b>Note:</b> Malebolgia has greatly limited Spawn's powers while he is in the incorrect universe, therefore he is suffering from what can only be described as a NIGGLING INJURY.
 
The Redeemer
#13
Treeman
MA
2
ST
6
AG
1
AV
10
R
0
B
68
P
0
F
0
G
12
Cp
0
In
0
Cs
5
Td
0
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Big Guy
Mighty Blow
Stand Firm
Take Root
Thick Skull
Throw Team Mate
Guard
<b>Starting Skills:</b>

The Redeemer. Heavens answer to Spawn.

For some reason he's never quite up the task. His last battle with Spawn, which tore the fabric of the universe, saw him the sound loser. Demoralised and seperated from his God the Redeemer has become slow and sluggish, however he will not give in, STANDing FIRM against all odds and smiting his opponents with a MIGHTY BLOW.

The holy fire within him is burning out of control, the pain is often overwhelming, occasionally it destroys the Redeemers ability to reason and react, stopping him suddenly, like a tree TAK(E)ing ROOT.

Regardless, he is still a force to be reckoned with.

<b>Acquired Skills:</b>

Despite his malicious intent, and nature, The Redeemer is still a creature of heaven, the holy fire burning within him making him a creature of the light. While his one objective in life is to destroy Spawn, he is often driven to do what is 'right', GUARDing those weaker than him from harm.