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pulcer
#1
Beastman
MA
6
ST
3
AG
4
AV
8
R
18
B
12
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Horns
+AG
Nitrogen
#2
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
15
P
0
F
1
G
4
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Horns
 
Genethia Blacksoul
#3
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
13
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Horns
Ten
#4
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
13
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
 
Mr Blue
#5
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
10
P
0
F
1
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills
Horns
Bomb-a-Hoy!
#6
Beastman
MA
6
ST
3
AG
3
AV
8
R
1
B
11
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
 
Enrico
#7
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
6
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
Hot Dog
#8
Beastman
MA
6
ST
4
AG
3
AV
8
R
37
B
31
P
0
F
0
G
4
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Horns
+ST
 
Wusler
#9
Beastman
MA
6
ST
3
AG
3
AV
8
R
44
B
16
P
0
F
0
G
4
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Horns
Tackle
Also it appears that you have granted Wusler a normal skill of you choice, what shall it be Master? General or strength?

<freak_in_a_frock> !d 1d2
<Nuffle> freak_in_a_frock: A 1 shows on the 2-sided die.

May you choose kindly what general skill should be gifted to him

<freak_in_a_frock> bb general skill
<TheBot> freak_in_a_frock: Tackle (9)

My he use 'Tackle' to benefit your teachings, most powerful of gods.
Carlo
#10
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
8
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills
Horns
 
Platinum
#11
Beastman
MA
6
ST
3
AG
3
AV
8
R
12
B
15
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Horns
Prince Johann Ferdinand Mirski IV
#12
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
3
B
16
P
2
F
0
G
2
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Mighty Blow
<freak_in_a_freak> !d 1d234
<Nuffle> freak_in_a_freak: A 151 shows on the 234-sided die.

Pac was coach number 151 on this fateful day.

<freak_in_a_freak> !d 1d13
<Nuffle> freak_in_a_freak: A 3 shows on the 13-sided die

And his 3rd team was Einbruk Town

<freak_in_a_freak> !d 1d13
<Nuffle> freak_in_a_freak: A 3 shows on the 13-sided die.

And the 3rd player on that team was Prince Johann Ferdinand Mirski IV

<a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=2340258"> Prince Johann Ferdinand Mirski IV </a>



Now Prince Johann Ferdinand Mirski IV has luckily managed to gain a skill, no help from you i might add. Try and make it useful this time. So General or strength?

<freak_in_a_frock> !d 1d2
<Nuffle> freak_in_a_frock: A 2 shows on the 2-sided die.

So we think strength is the better option this time do we? well comeon then do your worst.

<freak_in_a_frock> bb strength skill
<TheBot> freak_in_a_frock: Mighty Blow (3)
 
Gladys Cooper
#13
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
So it was Odi that was picked this time. His 10th team was 'Ilmaiset' and his 15th players was Gladys Cooper. And so it was that a powerful Warrior emerged, called Gladys.