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Buck Rogers in the 25th Century
#1
Phoenix Warrior
MA
6
ST
3
AG
4
AV
8
R
29
B
14
P
22
F
0
G
5
Cp
9
In
0
Cs
1
Td
0
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Pass
Sure Hands
1979-1981 37 episodes

20th century astronaut is caught in a freak accident in deep space, causing his craft Ranger 3 to be blown into a trajectory that returns him to earth almost 5 centuries later. Earth is recovering from nuclear war and is coming under hostile attack by the Draconian empire. The later series has based on a spaceship exploring the unknown reaches of space.
A-Team
#2
Dragon Warrior
MA
7
ST
3
AG
4
AV
8
R
3
B
41
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Block
1983-1987 98 episodes

At the end of their stint in Viet Nam, Col. John "Hannibal" Smith and his team were framed for robbing the Bank of Hanoi (which they had done, but under orders), and sent to a US military prison. They escaped and went on the run, pursued first by Col. Lynch and later by Col. Decker. While on the lam, they became heroes for hire, working as good-guy vigilantes around the US or the world. Hannibal was their leader and an expert at disguises. Face was the team's con artist and lady's man. BA (officially "Bad Attitude") was their mechanic, but also took care of mayhem and intimidation. The final member of the Team, "Howling Mad" Murdock, was an expert pilot, and a certified lunatic--they broke him out of a mental hospital whenever they needed him for a mission.

If you've got a problem and no one else can help, and if you can find them, maybe you can hire...The A Team
 
Knight Rider
#3
Dragon Warrior
MA
7
ST
3
AG
4
AV
8
R
14
B
34
P
-2
F
0
G
5
Cp
1
In
0
Cs
1
Td
1
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Dodge
1982-1986 90 episodes

Michael Long is a crimefighter who is seriously wounded during his work. Nursed back to health by a mysterious benefactor (chairman of the Knight Industries), he regains consciousness a new man with a new face and a new name: Michael Knight. His mysterious benefactor (through the guise of associate Devon Miles) provides Michael with equipment and support so that he can continue his crime fighting work. The most notable piece of equipment supplied, is "KITT", a high-performance sports car fitted with artificial intelligence.
Airwolf
#4
Lion Warrior
MA
8
ST
3
AG
4
AV
7
R
43
B
9
P
1
F
0
G
3
Cp
1
In
0
Cs
0
Td
2
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Catch
Block
1984-1986 58 episodes

A renegade pilot and his partner "steal" an advanced battle helicopter that they feel would be used unethically by its owners, a secretive U.S. intelligence agency. They agree to continue flying it on missions for the agency in exchange for the agency's help locating the pilot's missing brother.

 
Dukes of Hazard
#5
Lion Warrior
MA
8
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Catch
Street Hawk
#8
Lineman
MA
6
ST
3
AG
4
AV
8
R
1
B
15
P
1
F
1
G
5
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Guard
1985 13 episodes

When Jessie Mach is crippled after an assault by an old enemy, his position as motorcycle cop seems finished. That was before a computer technician named Tuttle recruits him for a special government project. He is to be the test pilot for the Street Hawk, an advanced motorcycle that carried tremendous firepower and capable of speeds of over 300 MPH while in a city with little risk of collisions with Tuttle staying at the command center seeing everything Jessie through the camera in the helmet. This deal includes special surgery to repair his legs while keeping him the facade that he is still handicapped. Unfortunately for Tuttle, Jessie insists to get involved in stopping crime rather than the simple tests Tuttle wants. So now the city has the additional protection of the mysterious superhero known as Streethawk.
 
Night Court
#9
Lineman
MA
6
ST
3
AG
4
AV
8
R
1
B
25
P
1
F
2
G
5
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
1984-1992 193 episodes

Judge Harold T. Stone presides over "Night Court", a court which deals with petty crimes which can be dealt with in a dime-a-dozen manner. Invariably, the cases appearing before the court are bizarre, but that's ok because Judge Stone is not your regular judge. He's assisted by a motley crew of clerks and District Attorneys who often create as much chaos as the criminals they bring in for trial.
Quantum Leap
#11
Lineman
MA
6
ST
3
AG
4
AV
8
R
3
B
20
P
-1
F
0
G
5
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
1989-1993 97 episodes

Doctor Sam Beckett led a group of top scientists into the desert to research his theory that a man could time travel within his own lifetime. Unfortunately, in order to save his funding, he was forced to enter the accelerator prematurely and vanished. He then found himself in someone else's body with partial amnesia. His only contact from home is Al, a holographic image only he can see and hear. Setting right things which once went wrong, Sam leaps from life to life, hoping each time that this is the final leap home.
 
Fantasy Island
#12
Lineman
MA
6
ST
3
AG
4
AV
8
R
5
B
28
P
2
F
0
G
5
Cp
1
In
0
Cs
2
Td
0
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
1978-1984 157 episodes

Fantasy Island is a resort, where there is very little that the host, Mr. Roarke cannot provide. Thus we have visitors have adventures in fantasies that should be impossible, but this island can accommodate them such as visits to any time period they want, meet absolutely anyone they see to do something they request such as getting William Shakespeare to write a play for them. The only constant (until the final season) was at the sight of the incoming visitors, the Mr. Roarke's midget assistant runs up to the bell tower to ring the bell and shout "De plane!, De plane!"
Mork & Mindy
#13
Lineman
MA
6
ST
3
AG
4
AV
8
R
9
B
9
P
0
F
1
G
5
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
1978-1982 95 episodes

Mork is a bumbling alien from the planet Mork sent to Earth, in his egg, to study it's inhabitants. He will report to his unseen superior, Orson, until reassigned. On Earth, he meets Mindy McConnell, an average woman who takes him in and shelters him. On befriending Mork, she signs herself up for some wacky adventures as Mork learns about human life, acting (and looking) very eccentric along the way. In addition to spouting "nanoo, nanoo", Mork had an uncanny ability to impersonate celebrity voices. Eventually, the relationship between Mork and Mindy jumped from a strong friendship to romance, and they married, eventually bearing a son, Mearth from Earth, who aged backwards like his father.
 
The Muppet Show
#14
Lineman
MA
6
ST
3
AG
4
AV
8
R
11
B
14
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
1976-1981 120 episodes

Kermit the Frog is the manager of a cabaret-style theatre house, which invariably has more drama behind the stage than on it. He has to contend with wannabe-comedian bears, the smothering advances of Miss Piggy, crabby regular theatre patrons, homicidal chefs, livestock, not to mention making the weekly guest star feel welcome.
Alf
#15
Lineman
MA
6
ST
3
AG
4
AV
8
R
3
B
9
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
1986-1990 102 episodes

The Tanner family is an average American family. One day, they discover that they have a visitor. He's small, he's furry, he's arrogant, and he's an alien from the planet Melmac. Unsure what to do, they name him ALF: Alien Life Form. Alf soon decides that as much as he misses his home planet, there's a lot to be said for Earth: the Tanners are willing to concede anything as long as he doesn't announce his presence. Oh yeah, the the Tanners also have a cat, which looks rather tasty...