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Khorne
#1
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
28
B
203
P
3
F
1
G
24
Cp
2
In
0
Cs
31
Td
1
Mvp
1
GPP
72
XPP
0
SPP
72
Injuries
 
Skills
Block
Claw
Multiple Block
Razor Sharp Claws
Khorne acts outwardly by seeking the deaths of others, preferring close combat over ranged weaponry, and the only thing he respects is strength. As such, he is completely opposed to the hedonistic Slaanesh, an inwardly acting god who seeks pleasure in every act and experience.

Khorne is described as an extremely well-muscled, hundreds of feet tall beast-headed monster sitting on a brass throne atop a mountain of skulls in the middle of a sea of blood. The skulls are described as belonging to both his victims and his worshippers alike, as Khorne cares not whose blood flows, as long as it flows.

Mutation choice:
+Claw
+RSC
Spikes
(Stand firm or frenzy might be chosen over mutations)
Slaanesh
#2
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
74
B
115
P
0
F
0
G
21
Cp
0
In
0
Cs
0
Td
5
Mvp
1
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Block
Tentacles
Slaanesh is the Chaos god of hedonism and excess, a hermaphroditic deity known by names such as The Dark Prince and She Who Thirsts. Slaanesh is the youngest of the Chaos Gods, given life at the Fall of the Eldar. His birth ripped the hole between dimensions known as the Eye of Terror. Slaanesh's primary followers come out of the Emperor's Children legion. While Slaanesh enjoys everything from sex to life itself its followers are plagued by the constant need to expand their horizons. Though they are in constant need of ecstasy, the followers of slaanesh are among the most twisted and disturbed of beings that inhabit the world of Warhammer 40k. Slaanesh weaponry includes sonic blasters that are tuned to blow apart flesh, and Blastmaster, amplified to destroy heavily armoured units. In Warhammer, the chief number of troops of slaanesh are daemonettes.They are disturbingly beautiful and seductive, but thier hands end with huge crab like pincers.They take pleasure in killing men who stand slack jawed at thier malefic beauty. Cults secretly devoted to Slaanesh can be found all over the Warhammer world, and many people inadvertantly give into the many temptations of pleasure and soon become minions of Chaos. Slaanesh enjoys causing pain through desire, so the Deamonettes are typical of these hobbies. Not surprisingly, slaanesh does not take his own defeat or loss of something he desires famously well. After one particular defeat, one particularly powerful Deamonette tried to cheer him up by dancing beatifully, but he thout that she was mocking him so cursed her to eternally dance. This deamonette now dances forever and carries a staff with happy and sad masks on either end, so she can change her appearance to suit the nature of her dances and is now called the Masque of Slaanesh.

Slaanesh is the god of indulgence and pleasure so therefore takes interest in the more diligent of human activities, such as dance, music and art.

Mutation choice:
+Tentacles
RSC
 
Tzeentch
#3
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
17
B
163
P
13
F
1
G
19
Cp
2
In
0
Cs
12
Td
1
Mvp
3
GPP
44
XPP
0
SPP
44
Injuries
 
Skills
Block
Claw
Guard
Tzeentch is described as the Chaos god of hope, personified by change and magic. Somewhat opposed to the stagnant Nurgle (god of despair), Tzeentch excels in subtle machinations and is patron to schemers and conspirators of all sorts.

More so than any other Chaos god, Tzeentch is associated with spectacular and varied mutations, and his daemons are typically depicted in outlandish, ever-shifting shapes.

Mutations:
*RANDOM*
+Claw
(Dodge and SF might be chosen over mutations)
Nurgle
#4
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
55
B
91
P
0
F
2
G
18
Cp
0
In
0
Cs
3
Td
5
Mvp
2
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Block
Guard
Mighty Blow
Nurgle is the Chaos god of despair, personified by stagnation, entropy and disease. He is the adversary of Tzeentch, whose dogma runs contrary to his. Nurgle is depicted as a large hulking figure covered in oozing sores and vivid marks of decay. His numerous daemons all embody the same diseased aesthetic, from the powerful Great Unclean Ones to the gibbering hordes of tiny daemons known as Nurglings. Nurgle's rune bears a strong resemblance to the international biological hazard symbol.

Mutation choice:
Tentacles
FA
(Stand firm might be chosen over mutations)
 
Wargor
#5
Beastman
MA
6
ST
3
AG
3
AV
8
R
51
B
56
P
14
F
6
G
24
Cp
4
In
0
Cs
2
Td
1
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Horns
Block
Guard
Ungor
#6
Beastman
MA
6
ST
3
AG
4
AV
7
R
71
B
82
P
1
F
0
G
22
Cp
1
In
0
Cs
0
Td
4
Mvp
1
GPP
18
XPP
0
SPP
18
Injuries
-av
Skills
Horns
+AG
Block
 
Centigor
#7
Beastman
MA
6
ST
3
AG
3
AV
8
R
85
B
126
P
7
F
0
G
24
Cp
1
In
0
Cs
5
Td
5
Mvp
3
GPP
41
XPP
0
SPP
41
Injuries
 
Skills
Horns
Block
Guard
Tackle
Bray Shaman II
#8
Beastman
MA
6
ST
3
AG
3
AV
8
R
12
B
8
P
0
F
0
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Horns
 
Tusgor Chariot
#9
Beastman
MA
6
ST
3
AG
3
AV
8
R
-3
B
5
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
Warhound II
#10
Beastman
MA
6
ST
3
AG
3
AV
8
R
22
B
4
P
0
F
12
G
12
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Horns
Dirty Player
 
Doombull II
#11
Beastman
MA
6
ST
3
AG
3
AV
8
R
15
B
4
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Horns
Dirty Player
Chaos Dwarf
#12
Beastman
MA
6
ST
3
AG
3
AV
8
R
64
B
201
P
0
F
2
G
24
Cp
0
In
0
Cs
6
Td
5
Mvp
2
GPP
37
XPP
0
SPP
37
Injuries
 
Skills
Horns
Block
Frenzy
Mighty Blow
 
Shaggot II
#13
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
Chaos Spawn
#14
Beastman
MA
7
ST
3
AG
3
AV
8
R
78
B
81
P
1
F
2
G
23
Cp
2
In
0
Cs
3
Td
6
Mvp
5
GPP
51
XPP
0
SPP
51
Injuries
 
Skills
Horns
+MA
Block
Guard
Tackle
 
Chaos Troll
#16
Troll
MA
4
ST
5
AG
1
AV
9
R
0
B
39
P
0
F
0
G
12
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Always Hungry
Big Guy
Mighty Blow
Really Stupid
Regenerate
Throw Team Mate