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* * * Did you know? The most casualties in a single match is 21.
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Silver Pack
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Get of Fenris
#1
Blitzer
MA
5
ST
3
AG
3
AV
7
R
-1
B
72
P
0
F
0
G
5
Cp
0
In
0
Cs
3
Td
0
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
-ma, m
Skills
Block
Frenzy
Jump Up
Strip Ball
Surviving the harsh lands of Northern Europe, the Fenrir have developed a savage, bloodthirsty and fatalistic view of life. As one of the most martial tribes of werewolves, they are also unparalleled at dealing in death.
Black Furie
#2
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
27
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
Strip Ball
In a tribe composed exclusively of women, the Furies act as defenders of the Goddess and protectors of her most sacred places. Originating in Ancient Greece, the tribe has since inspired great legends of female heroes.
 
Fianna
#3
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
20
P
0
F
1
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Exclusively of Celtic descent, the Fianna are known for their wild passions and artistic insight. They are famous for their skilled bards, great warriors and mystical ties to the fae.
Bone Gnawer
#4
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
19
P
0
F
1
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Block
This urban tribe is tied instinctually to life on the street. Long ago, they began as scavengers in India and Northern Africa. Now they stalk wherever the homeless and desperate struggle to survive.
 
Glass Walker
#5
Thrower
MA
6
ST
3
AG
3
AV
7
R
56
B
12
P
13
F
0
G
5
Cp
8
In
0
Cs
1
Td
1
Mvp
0
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Block
Pass
Sure Hands
For thousands of years, the Walkers hid in human cities, living as wolves among sheep. Other werewolves typically mistrust them, not only for their proficiency with high technology, but also for their love of human cities and culture.

Chosen to secure the ball when the team is receiving, Glass Walker learned how to pick up the ball more firmly... (Sure Hands)
Silent Strider
#6
Catcher
MA
6
ST
3
AG
3
AV
7
R
55
B
13
P
0
F
1
G
5
Cp
0
In
0
Cs
0
Td
3
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
n
Skills
Block
Catch
Dodge
Once they dwelt in the fabled lands of Khem in Ancient Egypt, but no longer. Now they roam the Earth, following an insatiable wanderlust. Striders typically join packs that love to travel, often communing with gypsies, wanderers and the restless spirits of the dead along the way.

A horrid first experience in which our beloved Silent Strider learned how to dodge his opponents he was scared and suffered haunting nightmares... (Dodge + Niggling Injury)
 
Shadow Lord
#7
Lineman
MA
6
ST
3
AG
3
AV
7
R
14
B
17
P
0
F
1
G
5
Cp
0
In
0
Cs
2
Td
2
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
Tackle
Ruthless, devious and ambitious - the Lords value political power over all else, and they are fascinated by the politics of Garou society. By struggling against their rivals in Eastern Europe for millennia, they have become masters of diplomacy and Machiavellian intrigue.
Uktena
#8
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
11
P
0
F
1
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Block
Animistic peoples from every corner of the Earth have contributed to this eclectic and mysterious tribe. Ethnically diverse and intensely curious, they hoard knowledge of magic from all over the world as well as a deep understanding of the occult that they dare not share with outsiders.
 
Wendigo
#9
Lineman
MA
5
ST
3
AG
3
AV
7
R
4
B
13
P
0
F
1
G
4
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
-ma
Skills
Block
This tribe is descended from Native American Garou. Their strongest septs are in the northernmost portions of North America, where they endure some of the harshest conditions on Earth.
Silver Fang
#10
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
8
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
n
Skills
Block
Once the unquestioned rulers of Garou society, the Fangs are descended from some of the greatest werewolves in history. Lineage and ancestry is critical to them. Since their glorious days in their Russian homelands, they have fallen prey to tragic flaws, often spiraling into despair and madness.

Overconfident as one might get in his first match, Silver Fang got himself in trouble when he blocked a Skaven Lineman and sprained his ankle... (Niggling Injury)
 
Red Talon
#11
Lineman
MA
6
ST
3
AG
3
AV
7
R
4
B
20
P
12
F
2
G
5
Cp
1
In
0
Cs
1
Td
0
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
Tackle
Composed entirely of lupus Garou, this tribe is well known for its fierce hatred of humans. Talons thrive whenever they can commune with the mysteries of the wild.
Child of Gaia
#12
Lineman
MA
6
ST
3
AG
3
AV
7
R
2
B
17
P
0
F
1
G
5
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
As gentle mediators, the Children favor healing and understanding over bloodshed. No other tribe is as committed to helping humanity.
 
Stargazer
#13
Blitzer
MA
6
ST
3
AG
3
AV
7
R
5
B
22
P
0
F
0
G
2
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
Frenzy
Jump Up
Tackle