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Bandaged Bandits
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Mime Ra
#1
Mummy
MA
3
ST
5
AG
1
AV
9
R
0
B
63
P
0
F
0
G
8
Cp
0
In
0
Cs
3
Td
0
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Mighty Blow
Regenerate
Block
Nobody is ever sure what Mime Ra is doing. Hence the reason he is able to remain standing when others fall.
Memo Ra
#2
Mummy
MA
3
ST
5
AG
1
AV
9
R
-2
B
59
P
0
F
0
G
8
Cp
0
In
0
Cs
6
Td
0
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Mighty Blow
Regenerate
Block
Guard
The most agressive of the mummies, Memo Ra never forgets a face and when he is on the warpath he will assist his allies as they cut down those nearest them.
 
Hokem Tep
#3
Mummy
MA
3
ST
5
AG
1
AV
9
R
0
B
70
P
0
F
0
G
8
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Mighty Blow
Regenerate
Der Ra Tep
#4
Mummy
MA
3
ST
6
AG
1
AV
9
R
0
B
70
P
0
F
0
G
8
Cp
0
In
0
Cs
7
Td
0
Mvp
2
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Mighty Blow
Regenerate
+ST
Block
Everyone's best friend wrapped in bandages. Most likely to bake you a cake on your birthday, even if it is clay. His nice exterior hides a strong heart followed by a strong everything else. Opponents fear him as he strides out to face even the strongest of things.
 
Tack Ho
#5
Blitz-Ra
MA
6
ST
3
AG
2
AV
8
R
35
B
44
P
0
F
0
G
8
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
Regenerate
Strip Ball
Any ball is his ball and he will take by force if necessary.
Hokum Het
#6
Blitz-Ra
MA
6
ST
3
AG
2
AV
8
R
13
B
56
P
0
F
0
G
8
Cp
0
In
0
Cs
2
Td
1
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Regenerate
Dodge
Hokum Het can't be stopped as he runs the field.
 
Skero
#7
Skeleton
MA
5
ST
3
AG
2
AV
7
R
11
B
13
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
1
Mvp
2
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Regenerate
Guard
Skero isn't much to look at after getting hit countless times. One could say that he is held together by little more than spit and string. On the plus side he doesn't worry about leaving himself open to assist another block.
Boned
#8
Skeleton
MA
5
ST
3
AG
3
AV
7
R
23
B
18
P
0
F
1
G
8
Cp
0
In
0
Cs
3
Td
2
Mvp
2
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Regenerate
+AG
Block
As an experiment to improve the team Boned has had rubber tendons attached to his bony frame. The hope is that this will put a little spring into his actions.
 
Dusket
#9
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
17
P
0
F
1
G
8
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regenerate
Guard
Dusket is classified a helper to those around him, failure to assist will end in his end.
Spare Rib
#10
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
 
Labone Rok
#16
Thro-Ra
MA
5
ST
3
AG
2
AV
7
R
85
B
7
P
9
F
0
G
6
Cp
2
In
0
Cs
0
Td
3
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Pass
Regenerate
Sure Hands
Safe Throw
The Bandits may not be a throwing team but Labone was raised to be a thrower and regardless if anyone on the team can catch Labone will throw.