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Nekkara Nightmares
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Micah Fox
#1
Werewolf
MA
8
ST
3
AG
3
AV
8
R
149
B
61
P
6
F
1
G
15
Cp
3
In
0
Cs
5
Td
5
Mvp
0
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Catch
Claw
Frenzy
Block
Dodge
Micah is an all around asset to the team. With his fellow werewolf he usually ends up receiving. However Micah prefers to pass off the ball in favor of getting a chance at a tasty meat snack or bone.
Wani Nodori
#2
Werewolf
MA
8
ST
3
AG
3
AV
7
R
105
B
52
P
7
F
2
G
14
Cp
7
In
0
Cs
3
Td
2
Mvp
1
GPP
24
XPP
0
SPP
24
Injuries
-av, m
Skills
Catch
Claw
Frenzy
Block
Dodge
Wani refuses to be left behind by Micah. In a recent game Wani got the armor beat off of him.
 
Ian Wong
#3
Wight
MA
6
ST
3
AG
3
AV
8
R
27
B
85
P
0
F
0
G
15
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
Regenerate
Strip Ball
There is the Wight way then there is the Wong way which consists of getting the ball anyway possible.
Tak Leff
#4
Wight
MA
6
ST
3
AG
3
AV
8
R
31
B
86
P
15
F
1
G
16
Cp
5
In
1
Cs
1
Td
1
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Block
Regenerate
Dodge
Pass Block
Tak Leff is the other threat of the Nightmares. His fellow wight forces the throw and Tak picks it out of the air. Also added a few rubber "tendons" to make him more springy in his attempts to weave through opponents tackle zones.
 
Brick
#5
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
101
P
0
F
0
G
12
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
Block
Brick is the wall in which all things must break through in order to attack the ball carrier.
Stone
#6
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
89
P
0
F
1
G
11
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
 
Billygoat Bash
#9
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
23
P
0
F
3
G
16
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Regenerate
Guard
Former beastman resurrected to serve the Nightmares. Used to assist other players at the expense of his own body. After all another can always be raised to replace it.
Crumple
#11
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
29
P
0
F
4
G
16
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regenerate
Kick
Crumple isn't much but he has a knack for kicking a ball where he wants it to go.
 
Drops
#12
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
24
P
0
F
2
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
3
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Regenerate
Block
Drops is so named for his affinity for dropping others when blocking or being blocked.
Gates
#13
Zombie
MA
4
ST
3
AG
2
AV
8
R
3
B
30
P
0
F
5
G
16
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Regenerate
Guard
Between the two walls of the nightmares defense stands the Gates that lead to death. In order to pass through to attack you must first find a way through.
 
Shambler
#14
Zombie
MA
4
ST
3
AG
3
AV
8
R
0
B
43
P
0
F
4
G
15
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regenerate
+AG
As a prank they replaced some of Shambler's tendons with rubber bands. It seems to have improved his dextrous nature.
Pile
#15
Zombie
MA
4
ST
3
AG
2
AV
8
R
4
B
34
P
0
F
4
G
16
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
m
Skills
Regenerate