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Shadar Shamblers
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Night Wight
#1
Wight
MA
6
ST
3
AG
3
AV
8
R
30
B
39
P
8
F
0
G
7
Cp
5
In
0
Cs
1
Td
4
Mvp
0
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Block
Regenerate
Strip Ball
Tackle
Tired of dodgy players Night has decided to learn to stop such players in their agile little shoes. Night will consider every dead body as a personal victory. Lately he has mastered the art of smacking the dodgy types and taking the ball from their dextrous little hands.
Off Wight
#2
Wight
MA
6
ST
3
AG
3
AV
8
R
81
B
24
P
-2
F
0
G
7
Cp
3
In
0
Cs
1
Td
2
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
m
Skills
Block
Regenerate
Pass Block
Off Wight has decided that the best offense is taking the ball out of the air when you enemy throws it. Therefore he has paid attention to watching the ball handlers for clues as to when the intend to throw and moving to intercept such attempts.
 
Grim Stalker
#3
Mummy
MA
3
ST
5
AG
1
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Mighty Blow
Regenerate
Mashie Jr
#5
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
27
P
0
F
1
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Regenerate
Block
Someone needs to block, Mashie will block.
 
Slashie
#6
Skeleton
MA
5
ST
3
AG
2
AV
7
R
6
B
16
P
0
F
1
G
7
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Regenerate
Lashie
#7
Skeleton
MA
5
ST
3
AG
2
AV
7
R
2
B
30
P
0
F
1
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
 
Crashie
#8
Skeleton
MA
5
ST
3
AG
2
AV
7
R
8
B
12
P
0
F
1
G
7
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Regenerate
Bashie Jr
#9
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
15
P
0
F
1
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
 
Stopper
#11
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
8
P
0
F
2
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regenerate
Biter
#12
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
29
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regenerate
Guard
Biter is backup. Whoever makes the hit Biter will assist. Biter knows failure will result in his destruction therefore Biter will not fail to help.
 
Chewer
#13
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
15
P
0
F
1
G
7
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Regenerate
Trudger
#14
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
26
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regenerate
Dirty Player
Trudger has been tasked with enforcement. Any team that goes for blood Trudger takes to the grave.
 
Stumbler Jr
#15
Zombie
MA
4
ST
3
AG
2
AV
8
R
4
B
21
P
0
F
3
G
5
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Regenerate
Guard
Stumbler Jr. knows what happened to his predecessor. He will not stumble, he will help opponents fall.
Roamer
#16
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
22
P
0
F
1
G
7
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Regenerate