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San Futuro Finest
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Tomcat
#1
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
39
P
0
F
6
G
18
Cp
0
In
0
Cs
0
Td
0
Mvp
3
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Regenerate
Kick
Scapegoat
#2
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
 
Private Eye
#3
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
15
P
0
F
2
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Regenerate
the Nearly Man
#4
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
19
P
0
F
1
G
10
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regenerate
Guard
Gained his first skill by injuring a saurus.

***Employment perspective***
We're at present looking for the pretty skeleton in the crowd that was winking at him just before the blow.
You bony cutie could be our zombies' lucky charm!
If you read this, miss, please contact us we're looking for a leader for our future cheerleaders squad.
 
Black Scarab
#5
Zombie
MA
4
ST
3
AG
2
AV
8
R
5
B
62
P
0
F
4
G
19
Cp
0
In
1
Cs
5
Td
0
Mvp
2
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Regenerate
Block
Pro
Razorhead
#6
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
28
P
0
F
0
G
4
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
 
Sacred Cow
#7
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
-1
B
110
P
0
F
0
G
19
Cp
0
In
0
Cs
2
Td
0
Mvp
3
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
Block
Dodge
Sacred Cow rolled a double 5 for his 2nd skill roll.
I hesitated a lot and eventually i picked block.
3 reasons for that:
- i have a great faith in the fact a STR4-stand firm-blodger can be really annoying to the opponent.
- block will make him more efficient and less vulnerable.
- had i chosen +ma or diving tackle he would have represented a higher cost for the team, unbalancing slightly the TR.

Sacred Cow has been chosen to be the new team captain after the former one got fouled to death by a bunch of nasty undead players.
Public Spirit
#8
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
 
Suicida
#9
Ghoul
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Carrion Crow
#10
Ghoul
MA
7
ST
3
AG
3
AV
7
R
41
B
1
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
The ornithological outlaw, the flying flagellator, obsessed by medieval weapons, with a strong need to inflict punishment on the "carrion of crime", plenty there for a psychiatrist...
 
Marshal Law
#12
Wight
MA
6
ST
3
AG
3
AV
8
R
24
B
12
P
0
F
1
G
3
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Regenerate
Tackle
Kiloton
#13
Wight
MA
6
ST
3
AG
3
AV
8
R
42
B
110
P
0
F
0
G
19
Cp
0
In
0
Cs
4
Td
3
Mvp
0
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Block
Regenerate
Strip Ball
Tackle
 
Olik
#16
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
11
P
0
F
3
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
Former beastman in a rotters team, Olik is now merrily decaying among his new friends.