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Marvel Supervillains
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Onslaught
#1
Mummy
MA
3
ST
5
AG
1
AV
9
R
13
B
135
P
0
F
0
G
17
Cp
0
In
0
Cs
7
Td
1
Mvp
1
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Mighty Blow
Regenerate
Block
Guard
Onslaught BLOCKS his foes with contemptuous ease.

His powers GUARD his fellow villains.
Galactus
#2
Mummy
MA
3
ST
5
AG
1
AV
9
R
0
B
142
P
0
F
0
G
17
Cp
0
In
0
Cs
6
Td
0
Mvp
2
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Mighty Blow
Regenerate
Block
Guard
Galactus has the power to devour worlds. This means he is more than qualified to BLOCK his opponents.

He is strong enough to GUARD his allies even when encumbered with foes.
 
Thanos
#3
Mummy
MA
3
ST
5
AG
1
AV
9
R
0
B
7
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Mighty Blow
Regenerate
Goliath
#4
Mummy
MA
4
ST
5
AG
1
AV
9
R
0
B
137
P
0
F
1
G
17
Cp
0
In
0
Cs
8
Td
0
Mvp
4
GPP
36
XPP
0
SPP
36
Injuries
 
Skills
Mighty Blow
Regenerate
+MA
Block
Break Tackle
Goliath's mighty strength allows him to BLOCK his foes.

His size gives him greater MOVEMENT than expected.

No one can hold Goliath with his BREAK TACKLE.
 
Annihilus
#5
Blitz-Ra
MA
6
ST
3
AG
3
AV
8
R
26
B
47
P
0
F
0
G
8
Cp
0
In
0
Cs
1
Td
3
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Regenerate
+AG
Mighty Blow
Annihilus' chitinous exoskeleton renders him superhumanly strong and durable. He has a MIGHTY BLOW.

His wild energy gives him the appearance of increased AGILITY.
Rhino
#6
Blitz-Ra
MA
6
ST
3
AG
2
AV
8
R
28
B
27
P
0
F
2
G
6
Cp
0
In
0
Cs
1
Td
2
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Block
Regenerate
Mighty Blow
Rhino was perchased after a messy game against Russo where the villains racked up 11 casualties! It was the coaches 1000th game on fumbbl and long to be remembered!

Destroying Rijssiej in a stable battle Rhino gains a MIGHTY BLOW.
 
Apocalypse
#7
Skeleton
MA
5
ST
3
AG
2
AV
7
R
0
B
53
P
0
F
2
G
17
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Regenerate
Block
Apocalypse can BLOCK his foes with his mighty strength.
Carnage
#8
Skeleton
MA
5
ST
3
AG
2
AV
7
R
29
B
71
P
0
F
5
G
17
Cp
0
In
0
Cs
4
Td
3
Mvp
1
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Regenerate
Block
Tackle
Carnage uses his psionic powers to BLOCK his foes.

His sticky strands can TACKLE any dodger.
 
Doctor Octopus
#9
Skeleton
MA
5
ST
3
AG
2
AV
7
R
11
B
38
P
-1
F
39
G
17
Cp
1
In
0
Cs
3
Td
2
Mvp
1
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
Regenerate
Block
Dirty Player
with his crazy octopus arms, Dr Octopus picks up the ball in a TZ and makes a completed pass. Of course, he takes DIRTY PLAYER to better get his revenge when he meets Spider Man on the pitch!

His powers increase as he learns how to BLOCK his foes.
Kingpin
#10
Skeleton
MA
5
ST
3
AG
2
AV
7
R
34
B
25
P
0
F
14
G
17
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Regenerate
Dirty Player
Scheming and tricky, Kingpin is never ashamed to put in a boot being a DIRTY PLAYER.
 
Magneto
#11
Skeleton
MA
5
ST
3
AG
2
AV
7
R
29
B
66
P
0
F
1
G
17
Cp
0
In
0
Cs
2
Td
4
Mvp
1
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Regenerate
Block
Tackle
Magneto's control over metal means he can easily BLOCK his enemies paths. As a master of magnetism it is trivial for Magneto to TACKLE his enemies.
Bullseye
#12
Thro-Ra
MA
5
ST
3
AG
2
AV
7
R
161
B
17
P
10
F
1
G
13
Cp
1
In
0
Cs
0
Td
5
Mvp
0
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Pass
Regenerate
Sure Hands
Block
Hail Mary Pass
With pinpoint accuracy Bullseye scores 2 TDs to earn himself BLOCK skill.

Bullseye is able to place the ball anywhere on the pitch thanks to his HAIL MARY PASS.
 
Loki
#13
Thro-Ra
MA
5
ST
3
AG
2
AV
7
R
22
B
2
P
0
F
0
G
10
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Pass
Regenerate
Sure Hands
Mr Sinister
#14
Skeleton
MA
5
ST
3
AG
2
AV
7
R
16
B
6
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Regenerate
Diving Tackle
Evil of intent and keen to prey on the weak, Mr Sinister stops elves escaping him with his DIVING TACKLE.
 
Dormammu
#15
Skeleton
MA
5
ST
3
AG
2
AV
7
R
6
B
1
P
0
F
1
G
5
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Regenerate