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DieHard Vermin
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Do-Rag
#1
Thrower
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
8
In
0
Cs
1
Td
0
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Pass
Sure Hands
Block
As a child, this tough little rat was the reigning champion in all neighborhood rock-throwing contests, winning all categories of competition including but not limitted to: farthest, fastest, highest, most accurate, most weight thrown and most damage caused. His abilities extend to superb dodger in head-to-head throwing competition. Do-Rag can not only let them fly with amazing power and accuracy, but his skitter-skatter footwork and shifting hips make him a threat on the ground as well.
Passen-Dale
#2
Thrower
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
2
Cp
2
In
0
Cs
0
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Pass
Sure Hands
 
Re-Run
#3
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
0
B
0
P
0
F
0
G
8
Cp
2
In
0
Cs
0
Td
2
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Dodge
Block
Re-Run puts the words "quick" and "agile" to the test with his amazing footwork. His feet have only two natural states: furry and blurry. Re-Run got his name from a recent race where he was able to run the entire course fast enough to finish in first and second place while the other participants completed their runs.
Go-Go
#4
Gutter Runner
MA
10
ST
2
AG
4
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
2
In
0
Cs
1
Td
4
Mvp
0
GPP
16
XPP
0
SPP
16
Injuries
n
Skills
Dodge
+MA
Block
Since the day he sprouted hair, Go-Go has been in constant motion. It is primarily this unwillingness to sacrifice his forward progress that has motivated this tiny rodent to develop a genious for negotiating tough obstacles. When everyone is certain that the goal can't be reached, rest assured that Go-Go is already there.
 
Hi-Fi
#8
Storm Vermin
MA
7
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
Razor Sharp Claws
Move over big brother, Hi-Fi is the new kid in town. Trash-talker supreme, Hi-Fi will bring anyone's blood to boil in a flash. And when tempers flare, he can bring the pain like De-Fi but with a style all his own.
Shump
#9
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
2
Td
1
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
Not the brightest little rat in the hood but not the littlest little rat either. Shump is dumb as a post and tough as nails. Even when he's taking the worst of the exchange, Shump is too stupid to stop hitting back.
 
Skeeter
#11
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
3
Td
0
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
m
Skills
Block
Guard
The nice guy in the group. Skeeter enjoys long romantic moon-lit walks through fields littered with the broken bodies of his opponents. When Skeeter is not comatose drunk, he will often visit his semi-toothed lady-friend Daisy. Unfortunately Skeeter is a mean drunk and likes to have a nip or two before each game.
Digger
#12
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Dublwide
#13
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
The way to Dublwide's heart is through the gaps in his teeth. He plays to eat and eats to play. His entire world revolves around food. He doesn't move often, but when he does, it's best to get out of his way.
Mud-Pie
#14
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Boom-Boom
#16
Rat Ogre
MA
6
ST
5
AG
2
AV
8
R
0
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
10
Td
2
Mvp
0
GPP
26
XPP
0
SPP
26
Injuries
 
Skills
Big Guy
Frenzy
Mighty Blow
Prehensile Tail
Wild Animal
Block
Piling On
Boom-Boom is a very nasty rat. He is a huge crowd pleaser for his ability to rip the limbs from multiple members the opposing team in one swift motion. Boom-Boom will periodically remember that he enjoys scoring. Boom Boom likes to hit, run, run and hit, hit and run, smash, pass, catch, hit, run... Go Boom-Boom. Go.