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Maru-Zha
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Zim
#1
Kroxigor
MA
6
ST
5
AG
1
AV
9
R
0
B
57
P
0
F
0
G
11
Cp
0
In
0
Cs
6
Td
0
Mvp
2
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Bone-head
Loner
Mighty Blow
Prehensile Tail
Thick Skull
Break Tackle
Guard
Zim is less a name, but a title. A Zim is a honorable magician of the Maru people, but as he's not allowed to cast spells on the turf, he gives all his strenght and wildness for the team.

And of course, being a Maru, he ist quite happy about this, meaning that he can follow his instincts and fight amongst the other Marus, instead of suppressing the urge to kill.
Weichschuppe
#2
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
37
B
4
P
0
F
0
G
10
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
n, m
Skills
Dodge
Stunty
 
Kleinarm
#3
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
94
B
13
P
2
F
1
G
11
Cp
1
In
0
Cs
0
Td
3
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Dodge
Stunty
Sprint
Schnellbein
#4
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
29
B
6
P
0
F
0
G
11
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Dodge
Stunty
 
Scharfzahn
#5
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
57
B
3
P
1
F
1
G
7
Cp
1
In
0
Cs
0
Td
2
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Dodge
Stunty
Sprint
Kurzschwanz
#6
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
20
B
5
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Stunty
 
Linkauge
#11
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
0
B
82
P
0
F
0
G
10
Cp
0
In
0
Cs
5
Td
0
Mvp
1
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Block
Einzahn
#12
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
0
B
91
P
0
F
0
G
11
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
 
Starkarm
#13
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
0
B
42
P
0
F
0
G
11
Cp
0
In
0
Cs
3
Td
0
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Guard
Stand Firm
Schätzlein
#14
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
0
B
80
P
0
F
0
G
10
Cp
0
In
0
Cs
6
Td
0
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Block
Break Tackle
 
Wildmaru
#15
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
0
B
50
P
0
F
0
G
9
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Alrik
#16
Saurus Blocker
MA
5
ST
4
AG
1
AV
9
R
0
B
50
P
0
F
0
G
10
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
-ma
Skills
Alrik stumbled over a small halfling he wanted to block. He managed to fall directly on the small bugger, knocking him out, but twisting his own ancle in the effort.

At least, he didn't fulfill his name Prophecy: At normal, anyone named Alrik tends to die first.