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Dark Tower
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The Gunslinger
#1
Werewolf
MA
8
ST
4
AG
3
AV
8
R
0
B
0
P
0
F
0
G
14
Cp
3
In
0
Cs
16
Td
13
Mvp
3
GPP
89
XPP
0
SPP
89
Injuries
n
Skills
Catch
Claw
Frenzy
+ST
Block
Dodge
Shadowing
Tackle
Blodge+Str+Claw+Frenzy=DEATH.

The Gunslinger is purely evil, delighting in nothing but killing other players. He is without any doubt the backbone of the team.

I know that the day he dies it will be hard to accept his absence and evil doings. It is inevitable. Still, I'm hoping he can take out many other players before his time here is done.

EDIT : Gained Shadowing! Was going to take Tackle, but I wanted the Gunslinger to be unique, and shadowing should keep my opponents from getting away from his claws.

EDIT 2 : Gained Tackle, but aged and is now niggled. Only because he has Str 4 will he remain on the roster. Highly disappointed with the niggle, would prefer -MA or -AG. Every game he misses will basically be a loss.
The Man in Black 2
#2
Werewolf
MA
8
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
3
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Catch
Claw
Frenzy
Block
This is the second incarnation of the Man in Black. His predecessor had Blodge/Tackle/Shadowing but aged on the fourth roll. I'd have accepted -MA or -AG but not the niggle. And thus, #2 was belched forth into existence.

Hopefully he can cause as much pain, or I'll be sorely disappointed.
 
Eddie
#3
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
0
P
0
F
0
G
14
Cp
0
In
0
Cs
4
Td
0
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
Block
Blaine 2
#4
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
0
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
Dodge
 
Jonas
#5
Wight
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Regenerate
Throw
#6
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regenerate
Freebooter we 'got' from a Khemri team. Since obtaining him he now seems to be immortal.
 
Mort
#7
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
13
Cp
0
In
0
Cs
1
Td
0
Mvp
3
GPP
17
XPP
0
SPP
17
Injuries
n
Skills
Regenerate
Block
Dirty Player
Mort's actually a friendly guy, deeply compassionate and always there to lend a hand, or foot. He does have one slight problem though, a short temper. Whenever one of his teammates gets hurt he sometimes feels that he's the one to set wrongs right.

Mercilessily if need be.

Reynolds
#8
Wight
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Regenerate
 
Lobstrosity
#9
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
14
Cp
0
In
0
Cs
4
Td
0
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Regenerate
Block
Da Boss
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
14
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regenerate
Block
 
Alain
#12
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
14
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Regenerate
Block
catnip
#14
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
12
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Regenerate
Another Free Agent. I know we acquired catnip from a skaven team, but I can't remember what team it was. Was a linerat, that much I remember.

LoS bait or a fouler I could care less about losing.
 
Goatface
#15
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
14
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regenerate
Ahh Goatface, the comedian of the Dark Tower. We acquired this 'Free Agent' from the very first team we played I believe. Having once been an evil pop star turned beastman, Goatface now finds himself being laughed at and fouled whenever possible.

This drives him on to do terrible things, but usually he tries to pull a twist, turn, or moonwalk first and gets smoked from behind.

Mostly just LoS bait but occasionally I let "it" foul whenver the opportunity is there. I wouldn't shed a tear if Goatface died.
Susannah
#16
Ghoul
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
14
Cp
4
In
0
Cs
0
Td
4
Mvp
0
GPP
16
XPP
0
SPP
16
Injuries
n
Skills
Dodge
Block
Sure Hands