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Modern Knights
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Fongknuckle
#1
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
36
P
0
F
0
G
10
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
Guard
No one is quite sure where the massive Fongknuckle came from. He certainly isn't a squire, and his history is a complete mystery to the entire team. He is grotesquely deformed, but he has never mentioned the cause; indeed, none of the knights have the courage to ask him either! The only thing the knights are sure of is that he is a ferocious competitor. He approaches the game with such aggression and zeal that he can at times get caught up in his own murderous thoughts and fail to do anything! Nevertheless, Fongknuckle is fiercely protective of the knights who have taken him in, and has learned to guard them with great tenacity.
Sir Gabriel Arimathea
#2
Blitzer
MA
7
ST
3
AG
3
AV
8
R
35
B
89
P
1
F
0
G
10
Cp
1
In
0
Cs
2
Td
3
Mvp
0
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Block
Guard
Quickly rising within the ranks of the knights, Gabriel has shown exemplary traits. Always focused on the team’s victory, he scored one touchdown and passed for another in a brutal game again a rampaging chaotic hoard. Gabriel has dedicated his life to his team and his fellow knights.
 
Sir Chet Ingeval
#3
Blitzer
MA
7
ST
3
AG
3
AV
8
R
19
B
79
P
3
F
1
G
10
Cp
1
In
0
Cs
1
Td
1
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Mighty Blow
Sir Chet hails from Ingeval, and until recently was the laughing stock of the knights in the locker room. One could say he was rather uncoordinated for a knight, and as a result his performance on the field was unassuming. But since the knight's hiatus he has returned with a vengence, both injuring a lizard man and scoring the tieing touchdown as time expired in their first game back. While he was once considered bumbling, one could now only describe him as brutish, as he is able to hit his opponents with tremendous strength. But what has caused his recent gains in skill and strength, only time will tell.
Squire Felton Ingeval
#4
Lineman
MA
6
ST
3
AG
3
AV
8
R
37
B
34
P
0
F
0
G
10
Cp
0
In
0
Cs
1
Td
3
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Guard
Squire Felton cut his teeth in battle against a fearsome clan of dwarves and performed admirably. He managed to pick up a few of their techniques and, along with his friend Lamont of Ingeval, has learned to guard his comrades with zeal.
 
Squire Julian Bangort
#5
Lineman
MA
6
ST
3
AG
3
AV
8
R
33
B
43
P
0
F
0
G
10
Cp
0
In
0
Cs
3
Td
1
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
The picture of strength, Julian is an ambitious squire. During his first matches he has managed to critically hurt an evil pawn to a vampiric horde, and smash the collarbone of a chaotic beastman, crippling them for life. Through these encounters he has managed to stay pure of thought, and has even picked up a few techniques to better inflict damage upon his target.
Squire Micheal Arimathea
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
21
B
56
P
0
F
1
G
10
Cp
0
In
0
Cs
1
Td
2
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Block
Michael is an unassuming lad, but his dedication to knighthood can not be questioned. While his exploits on the field have not earned him renown, the knight's fans have not let his contributions go unnoticed. He has spent long hours training, and has begun to find ways to more efficiently block his opponents. Hopefully this young squire will soon garner the attention he deserves.
 
Squire Lamont Ingeval
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
6
B
42
P
1
F
1
G
10
Cp
1
In
0
Cs
4
Td
0
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Guard
Squire Lamont took to the game of Bloodbowl like a fish to water. A master of all trades, Lamont managed to control the ball as well as he does his opponents, quickly making him a fan favorite. However, since he is on the path to knighthood, he has not let this success go to his head and has spent long nights practicing to guard his team with his life.
Squire Newman Bangort
#8
Lineman
MA
6
ST
3
AG
3
AV
7
R
17
B
29
P
0
F
20
G
10
Cp
0
In
1
Cs
0
Td
1
Mvp
2
GPP
15
XPP
0
SPP
15
Injuries
-av
Skills
Dirty Player
Squire Newman managed to score the winning touchdown against an evil clan of vampires in the Knights' second game. However, being so close to such evil appears to have corrupted him. He has grown weaker than a man as young as he should, and has begun using underhanded tactics on the pitch. Only time will tell if this squire has fallen from the path of knighthood.
 
Archer Efrain Londre
#9
Thrower
MA
6
ST
3
AG
3
AV
8
R
85
B
23
P
21
F
0
G
10
Cp
12
In
0
Cs
1
Td
1
Mvp
0
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Pass
Sure Hands
Accurate
Block
Efrain has been with the team since the beginning, but has only recently begun to shine. His short, quick passes to the runners have resulted in more than their fair share of touchdowns. Lately he has been seen throwing balls into holes in a wall late at night, improving his aim and accuracy tremendously. He has also begun training with some of the knights in hand-to-hand combat, and as a result is able to both give and take hits more effectively. At this pace Efrain will soon become a fine knight indeed.
Squire Eldridge Arimathea
#10
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
21
P
0
F
1
G
10
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Sir Valentine Bangort
#11
Blitzer
MA
7
ST
3
AG
3
AV
7
R
0
B
77
P
0
F
1
G
9
Cp
0
In
0
Cs
4
Td
0
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
-av
Skills
Block
Mighty Blow
Sir Valentine Bangort had a bright future ahead of him. He performed valiantly against a chaotic horde of beastmen, and was one of the few knights able to slay a fearsome lizard beast during one horrible match. However, his spirit was crushed shortly after in a game against a band of dwarves come down from the snowy mountains. He has not been the same since. Valentine now sulks in the corner of the locker room, plotting his revenge against his aggressors. Even though he has spent time studying how to better injure his opponents, his lack of physical training has weakened him. He appears on the path of darkness, and one can only hope that he will soon return to the light.
Runner Agustin Londre
#12
Catcher
MA
8
ST
2
AG
3
AV
7
R
42
B
3
P
3
F
0
G
7
Cp
3
In
0
Cs
0
Td
1
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Catch
Dodge
Block
Dauntless
Agustin and his friend Emerson joined the knights shortly after watching them dismantle a team of drunken dwarves, and has quickly become an impact player on the field. His quickness and agility in his first game against a band of beastmen made him a fan favorite. Though Agustin is relatively weak, his has made a name for himself by being notoriously hard to take down.
 
Runner Emerson Ingeval
#13
Catcher
MA
8
ST
2
AG
3
AV
7
R
27
B
6
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
1
Mvp
2
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Catch
Dodge
Block
Emerson and his friend Agustin joined the knights shortly after watching them dismantle a team of drunken dwarves. Emerson isn't as flashy as Agustin, but his contributions are valuable all the same. He has even learned an interesting trick of play of throwing the ball to himself, making his low-key antics a favorite among the knights' followers. Opponents should not underestimate him, for he is just a cunning as Agustin when it comes to avoiding blows.
Sir Alfred Londre
#14
Blitzer
MA
8
ST
3
AG
3
AV
8
R
13
B
32
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
+MA
Sir Alfred was recruited onto the team after a fine showing during a training camps. But the knights had no idea what a find they had in him until his first game. Alfred ran all over a group of beastmen, scoring two touchdowns! Getting some game time has actually improved his skills, and he now knows that he can run a bit faster and farther than he previously thought. Even runners Agustin and Emerson might have to be careful of this one!
 
Runner Jefferey Arimathea
#15
Catcher
MA
8
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Catch
Dodge
Runner Clyde Bangort
#16
Catcher
MA
8
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Catch
Dodge