43 coaches online • Server time: 11:00
* * * Did you know? The best interceptor is Leena with 22 interceptions.
Log in
Recent Forum Topics goto Post BBCode Wondersgoto Post New special rule for...goto Post Gnomes are great!
Flaming Badger
Back to Team
Bluddworth
#1
Blitzer
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills
Block
Frenzy
Jump Up
A foul and scurvey-ridden sea dog with many winters on his back. Often ill tempered and loud and always ready for a fight, although he know how to pick 'em wisely.
RedGoatee
#2
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
His red beard gave him the name, but often his whole face will match it. A good ol' pirate, always happy to tell a tale and share his rum - as long as he's not paying for it...
 
von Reinhardt
#3
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills
Block
Tries to play the aristocrat, but without much luck. Under the wig and the fancy clothes he's just as dirty and wretched as the rest of the crew. Not as wild, mayhaps, but twice as wicked.
Lebo
#4
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
"Lubber" Lebo never shuts his yap. On and on he goes, never really bothering to think about what he says. There is good tales and wisdom there from time to time, but you'll soon learn when to ignore him all together. Still young and with a good back, his field game is just as relentless as his talking.
 
Longstreet
#5
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
A ragged hound of the sea. He's got his strange notions, but fills his duties as can be expected. A team player and a workhorse.
Hawk
#6
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Some will call him a gentleman, others write him of as slick and slippery. He's got his tounge with him, but knows how to handle a blade, a gun or a ball aswell. Good eyes and quick feet.
 
First Mate Swashie
#7
Thrower
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills
Block
Pass
Young and un-spoiled by some measures, but still a respected member of the Flaming Badger crew. Knows when to talk and when to play - not as skilled when picking his fights, at least not when wild animals are involved.

Will usually play a safe game - always thinking of the consequences of his action.
Seapuppy
#8
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
A strange old man with lots of strange, old thoughts. Always up for an argument, even with his ol' wife. Yer, he be a merried man, although we won't call it holy matrimony...
 
Fred Bob
#9
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
The ship's cock. Maker of gumbo and soup. He's even got his own shrimping fleet going. Fred Bob be a swell pirate. Reasonable, fair and crazy. Always there to do his job, and if the going get's tough - there's always more gumbo in the bottom of the pot.
Marjin
#10
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
The Jolly Rogue. Trying to keep things together as best he can, when the captain and the first mate is otherwise occupied. No lover of authorities, Marijn often get's in trouble with the ref, but he's still with us - doing a heck of a job.
 
Grimbeard
#11
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Thick Skull
Throw Team Mate
If there ever was a fouler, grimmer, smellier and more drunken swab on the seven seas than ol' Grimbeard he wouldn't be of this world. With the wind in his back you can smell him coming three leagues away. But he still keeps both his rum and his ball - if he manages to pick it up that is. Maybe he's a bit slow at times, but sure do he swing far and hard.
Captain Mordred
#13
Blitzer
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
n, m
Skills
Block
Frenzy
Jump Up
Captain Mordred "the Heathen" leFay.
Keeper of the Badger. Drinker of rum. Guardian of the cave beneath. Fierce ol' fart.

For some reason staying the self exclaimed leader of the lot.
When in the right mood and with the right amounts of rum in the hull, he's unstoppable.
He may look a bit back-heavy, but when he gets going, there's no telling where he'll stop.

Will not play it safe and keep in the back.
<b>No guts, no glory, no rum!</b>
 
Lord Drow
#14
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
A dark and sneaky one, with a misty past. Of great knowledge and intelligence, but even with that he does well on the pitch.
Sebastian Morgan
#16
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
The pirate millioneer. Always out to show of his riches and have a good time. He just stayed with his mateys from the Flaming Badger, spoiling them with the gold from his rum-empire.

The financial back bone of the Flaming Badger Blood Bowl effort.