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Halforc Heroes
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Orc Le'Ass Assassin
#1
Thrower
MA
5
ST
3
AG
3
AV
8
R
27
B
2
P
2
F
0
G
1
Cp
1
In
0
Cs
0
Td
1
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Pass
Sure Hands
Prettymuch a lazy troublemaker who capitalized on profiting on chaos. Favorite game "Let's 'av you and him fight" and "Misdirection." Above average in smarts and wisdom... for an Orc.
Baltzar the Barberian
#3
Blitzer
MA
6
ST
3
AG
3
AV
9
R
0
B
3
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
A flash in the pan. Rolled up, early after the barberian became official, as a damage sponge for the party.
 
Gor the Barberian
#4
Blitzer
MA
6
ST
3
AG
3
AV
9
R
0
B
5
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
This monstrosity played so long he went from TSR to Wizards of the Coast. An epic level barberian who's rage was a WMD in itself. He hurt himself more than his opponents did. A good dose of the Regeneration spell meant his frenzy could outlast any number in a horde.

So battle worn was he that he could make a Dragon cower with just a look.
Balor the Anti-Palidan
#6
Blitzer
MA
6
ST
3
AG
3
AV
9
R
0
B
8
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
It's good to evil. Poison, backstabbing, political upheval, funding rebels, are all good sources of entertainment. The challenge was the entire party was made up of these evil b-tards. It was hard getting a good night sleep in that party. My fav adventure with him was when the party went into a Grimtooth's labyrith with 10 slaves each. Convincing slaves to risk testing the effects of traps was challenging, as was convincing other evil party members to risk their own slaves. The DM made great use of the moral system for this one.

Balor's fav slaves were always young street urchants he would pay silver to, to hold torches or lanterns. "Kill the lantern boy will you!? Die slayer of small children!"
 
Nimrod
#7
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
5
P
0
F
0
G
1
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
A half-orc henchman. Many henchmen bore this name.
Oritz
#8
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
8
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Another half-orc packmule, er henchman. "Hold that torch higher!"
 
Hak
#9
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
8
P
0
F
1
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Another Half-orc carrier of many things! The hanchmen always liked the banded mail, halbreds, and steel boots!
Vorpal Breath
#10
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
8
P
0
F
0
G
1
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
This henchman actually contributed to the fighting! His loyalty was clinched when given the choicest of hand-me-down magic items. Follower of Gor, he also attained epic levels. Gor liked to be unburdened so there were plenty of hand-me-downs. Gor was also generous with the beer. Beginning an adventure piss drunk was not uncommon.
 
Henchman
#11
Lineman
MA
5
ST
3
AG
3
AV
9
R
0
B
4
P
0
F
1
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
These are all the level zero and level 1 henchmen. I never named them till they showed loyalty and staying power. Gor - "You, carry that! You, hold the horses. What? I don't care what your name is. Do it! You are beginning to make me angry!"
Kalorant the Fighter
#12
Lineman
MA
5
ST
3
AG
3
AV
9
R
0
B
2
P
0
F
1
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
I decided to play a henchman to a psycho Ranger who raised wolves as pets. This was the Ranger's henchmen.
 
Urgo the Cleric
#13
Lineman
MA
5
ST
3
AG
3
AV
9
R
0
B
3
P
0
F
1
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
I never liked playing the healer. Boooooring. If I had to play the healer, I'd pick the Shamen. Powerups were his fav spells. Urgo would power up the idiot who was dumb enough to take on what Urgo wouldn't fight. Then Urgo would stand back and watch his creation Tazmanian Devil through the enemy ranks. Well placed healing spells ensured the fun would last. Urgo would occassionally power-up himself to bully ungreatful party members so they knew where the greatness lay.