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Hogbeating Heroquest Hobgobbos
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Mummy
#2
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
8
B
7
P
1
F
2
G
6
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Dodge
Movement = 4 squares
Attack Dice = 3
Defend Dice = 4
Body = 1
Mind = 0

Chaos Warlock
#3
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
7
B
20
P
0
F
1
G
6
Cp
0
In
0
Cs
3
Td
1
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Kick
Not really a monster, just used to represent many different characters.

The Witch Lord
Movement Squares = 10
Attack Dice = 5
Defend Dice = 6
Mind = 4
Body = 1
 
Skeleton
#4
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
62
B
21
P
15
F
0
G
6
Cp
2
In
0
Cs
1
Td
2
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Sure Hands
Movement sqaures = 6
Attack Dice = 2
Defend Dice = 2
Body = 1
Mind = 0
Zombie 2
#5
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
3
B
10
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Movement Squares = 4
Attack Dice = 2
Defend Dice = 3
Body = 1
Mind = 0
 
Fimir
#6
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
3
B
15
P
0
F
0
G
6
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Dirty Player
Movement Squares = 6
Attack dice = 3
Defend Dice = 3
Body = 1
Mind = 3
Orc 2
#7
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Movement squares = 8
Attack dice = 3
Defend dice =2
Body points = 1
Mind points = 2
 
Goblin
#8
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
0
B
18
P
0
F
2
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Movement = 10 squares
Attack dice = 2
Defend dice = 1
Body = 1
Mind = 1
Chaos Warrior
#9
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
12
B
19
P
0
F
1
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
Movement Squares = 6
Attack Dice = 3
Defend Dice = 4
Body = 1
Mind = 3
 
Wizard
#10
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
10
B
32
P
0
F
1
G
6
Cp
0
In
0
Cs
1
Td
2
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Block
You are the Wizard.
You have the power to cast many different spells. In combat, however, you are weak. You cannot wear armour or use large weapons. Therefore, you must cast your spells wisely and avoid physical combat.

Attack Dice = 1
Defend Dice = 2
Body = 4
Mind = 6
Movement = 2 Red dice
Starting weapon = dagger
Starting armour = none
Dwarf
#11
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
24
B
27
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
2
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
How are the Dwarf.
You are a good warrior and have the unique ability to disarm traps without a tool kit. To do so, you must avoid rolling a black shield on a combat dice.

Attack dice = 2
Deefnd dice = 2
Body = 7
Mind = 3
Movement = 2 red dice
Starting weapon = Short Sword
Starting Armour = None
 
Barbarian
#12
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
26
B
22
P
0
F
1
G
6
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
You are the Barbarian, the greatest warrior of all. But beware of magic, for your broadsword is no defence against it.

Attack Dice = 3
Defend Dice = 2
Body = 8
Mind = 2
Movement = 2 Red Dice
Starting Weapon = Broadsword
Starting Armour = None
Elf
#13
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
0
B
20
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
You are the Elf, a master of both magic and the sword. You must use both well if you are to triumph. You have the power to cast 3 spells, all relating to 1 natural element.

Attack dice = 2
Defend dice = 2
Body = 6
Mind = 4
Movement = 2 Red dice
Starting weapon = Short Sword
Starting armour = none