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Dark Elf Outlaws
Back to Team
Horkon Savage-Tongue
#1
Blitzer
MA
8
ST
3
AG
4
AV
8
R
51
B
60
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
4
Mvp
0
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Block
+MA
<U>Player Progress</U>
1st Game: MA+

The first stat boost amongst the team was earned by the Blitzer Captain in the first game. Assassins are light on their feet, sure-footed and swift so it's no surprise he got MA+
Daltrik Kewl
#2
Lineman
MA
6
ST
3
AG
4
AV
8
R
24
B
19
P
0
F
1
G
7
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Guard
<U>Player Progress</U>
Game Six: You scratch my back...even Dark Elves know that sometimes looking after you team-mates is the best way to look after yourself. Daltrich's taken it upon himself to learn GUARD.
 
Halnig Halgin
#3
Lineman
MA
6
ST
3
AG
4
AV
8
R
6
B
20
P
5
F
0
G
7
Cp
1
In
0
Cs
1
Td
0
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
'Deft' Dirk Swift
#4
Lineman
MA
6
ST
3
AG
4
AV
8
R
24
B
30
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
1
Mvp
2
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Block
<U>Player Progress</U>
Game 3: BLOCK

It's all about the pain for 'Deft' By learning to hit hard and keep out of his opponent's flailing limbs, Deft' can keep upright longer, and hit a whole lot more players, much to his joy.
 
Shink Purple
#5
Lineman
MA
6
ST
3
AG
4
AV
8
R
1
B
39
P
0
F
1
G
7
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
<U>Player Progress</U>
2nd Game: BLOCK

After earning his spurs taking a beating on the LOS, Purple can lend some much needed skill to the blocking game, and give as good as he gets from now on.
'Cash' Pleasum
#6
Lineman
MA
6
ST
3
AG
4
AV
8
R
32
B
32
P
3
F
1
G
7
Cp
2
In
0
Cs
2
Td
1
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Block
<U>Player Progress </U>

Game 3 BLOCK

'Cash' will brawl with anyone, and race. He doesn't care who he hits, though he doesn't much like getting hit back. By learning a few fancy parrys and ducks, He should be able to dish it out better without having to take it so much.
 
Kouron Jilt
#7
Lineman
MA
6
ST
3
AG
4
AV
8
R
11
B
25
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Tullris Rah
#8
Lineman
MA
6
ST
3
AG
4
AV
8
R
6
B
22
P
0
F
0
G
7
Cp
2
In
0
Cs
1
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Guard
<U>Player Progress</U>
Game Four: GUARD

Tullris, Tullris, Tullris. An enigma, even to the enigmatic Dark Elves who are master of all things Enigmatical. He's cruel, heartless and selfish like al Dunmer, but he also understands that sometimes it's to the individual's benefit to help the team. He has learned to look after his team-mates, though it is, of course, purely so they may then watch his back too.
 
Rakarth of K'nFriid'th'nor-Kon'taa
#9
Lineman
MA
6
ST
3
AG
4
AV
8
R
5
B
18
P
-2
F
1
G
7
Cp
1
In
0
Cs
1
Td
0
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dream Stalker
#10
Blitzer
MA
7
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
<U> Player Progress </U>

Game Seven: Player Hired
 
Redich Silver-Blade
#11
Lineman
MA
6
ST
3
AG
4
AV
8
R
26
B
22
P
0
F
1
G
7
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Dodge
<U>Player Progress</U>

Game 3 DODGE

Rdich here is saying...oh. He's gone. I guess that's Redich alright! A great team member, just not a great team player. Always a loner, he's perfected the art of ducking out of anyone's way should he feel like it.
Crossbow
#12
Blitzer
MA
7
ST
3
AG
4
AV
8
R
3
B
19
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
Dodge
<U>Player Progress</U>
Game Six: The latest addition to the team, the enigmaticly named 'Crossbow' knows that the best way to win a fight is to not get hit in the first place. After a great performance in the last game, Crossbow's learned how to DODGE, duck and dive.