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Turks
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Tseng
#1
Thrower
MA
6
ST
3
AG
3
AV
8
R
28
B
0
P
15
F
2
G
2
Cp
2
In
0
Cs
0
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Pass
Sure Hands
Field leader of the Turks despite his youth. He is calm and very polite toward his superiors and others, though he has problems controlling his temper.
Reno
#2
Blitzer
MA
7
ST
3
AG
3
AV
8
R
14
B
16
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
Dodge
Reno: A young Turk that is highly skilled, and who — despite his unprofessionalism and less-than-serious nature — takes great pride in his job. He and Rude have been acquaintances for quite some time.
 
Rude
#3
Blitzer
MA
7
ST
3
AG
3
AV
8
R
25
B
15
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
Guard
Rude: A young man with a powerful build, he is often very quiet and does not socialize much. However, he is very protective of his colleagues, particularly Reno. Despite his mild manner, he is a very fierce and powerful fighter. Rude is always seen wearing sunglasses.
Cissnei
#4
Catcher
MA
7
ST
2
AG
3
AV
7
R
14
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
2
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
-ma
Skills
Catch
Dodge
Block
Side Step
Cissnei: A young woman whose place of birth is unknown, she uses a large throwing star as her weapon of choice. She is warm-hearted and has a mothering side which can border on bossy, which often manifests in how she looks after her colleagues. While still in an orphanage at a young age, the Turks expressed an interest in recruiting her, and she was brought up under harsh training techniques. In the history of the Turks, she is the youngest member to join.
 
Elena
#5
Catcher
MA
8
ST
2
AG
3
AV
7
R
13
B
1
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Catch
Dodge
Block
Elena: is the newest member of the Turks. She is Gun's younger sister, but despises her and the Turks, because her sister has outdone her.
Rod
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
3
B
11
P
4
F
1
G
3
Cp
1
In
0
Cs
1
Td
0
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Rod: An ex-gang leader from Midgar, he enjoyed fighting other gangs and stealing motorbikes. He is highly skilled in hand-to-hand combat, as well as in riding and fixing motorbikes. He was rather unfamiliar with failure, and — with his ever growing confidence — decided to sneak into Shin-Ra's parking garage to steal a bike from the company, but was arrested by Reno. Verdot realized his skills could be used to aid the Turks, and he was offered a place in the organization. He uses a retractable metallic rod as his weapon, similar to Reno's.
 
Gun
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
1
B
14
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Gun: Her father was a teacher at the Shin-Ra military academy, where she attended. She graduated with outstanding performances, and her forte is marksmanship. Her excellent handling of firearms impressed the leader of the Turks, Tseng, and he recruited her to the force with great confidence in her abilities. She is a very serious person who rarely jokes around, and is often very strict. Elena, another Turks member, is Gun's younger sister. The two are not on very good terms, as — despite their mutual dedication to their work and their exceptional skills — their personalities often clash and Elena resents her sister for outdoing her.
Corneo
#8
Lineman
MA
6
ST
3
AG
3
AV
8
R
5
B
11
P
0
F
2
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Corneo: A former bodyguard of Don Corneo, his specialty is his ability to rapidly fire two guns at once with outstanding accuracy, much like Gun. Spending most of his time in the slums, he became fed up with the politics that had overrun the underworld society and was offered a place in the Turks. He took up the role, knowing that it would put his skills to the test. His unorthodox "underground" style of conducting missions often results in him failing.
 
Hunter
#9
Lineman
MA
6
ST
3
AG
3
AV
8
R
2
B
9
P
0
F
1
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
n, m
Skills
Hunter: A female hunter from a wealthy family who likes to do things with flair. She has familiarized herself with the art of hunting since she was a child, and is, thus, an expert with her chosen weapon. She likes showing off and constantly tries to outdo herself, and, thus, immediately accepted the offer to become a Turks when it was presented.
Martial
#10
Lineman
MA
6
ST
3
AG
3
AV
8
R
15
B
4
P
0
F
2
G
3
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Martial: A new recruit to the Turks. As a mercenary, she has seen a lot of battle and is accustomed to taking orders. As such, she adjusted to her new-found role in the Turks easier than some. A thoroughly businesslike woman during missions, she gets her work done with a minimum of fuss. She is level-headed, alert and perceptive, frequently able to assess a situation and take the most prudent course of action. She is a skilled martial artist who uses a style that involves a great deal of agility and kicking.
 
Katana
#11
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
2
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Katana: A swordsman who was born in Gongaga and has a soft spot for beauty. He tends not to stay in one place for very long. Those in his hometown fear his skill and strength for it is said that he killed a large number of people to rescue a friend and was imprisoned as a result. Under the condition that he would join the Turks, he was given amnesty. He uses a Katana as his sole weapon.
Sephiroth
#13
Blitzer
MA
7
ST
3
AG
3
AV
8
R
7
B
9
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Sephiroth: A 1st Class SOLDIER — and prototype for Shin-Ra's SOLDIER program — augmented before birth with Jenova cells by Professors Gast and Hojo during the Jenova Project. Sephiroth was often looked up to by his subordinates and was a role model for many young men who set off to Midgar in the hopes of joining SOLDIER. Sephiroth wielded a long Katana named the "Masamune."