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Captain Hero Crew
Back to Team
Madame Frog
#1
Wight
MA
6
ST
3
AG
3
AV
8
R
2
B
27
P
0
F
1
G
3
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Block
Regenerate
Power(s): Body duplication, Mind-numbing beauty/ugliness
Source of powers: Raised by animals
Weapon: Radiation Zip Gun
Transportation: Aquamotorhome
Electralion
#2
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
22
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Regenerate
Guard
Power(s): Laser vision, Omnipotence, Density control
Source of powers: Mutant undead
Weapon: Magnosai
Transportation: Winter Rocket
 
Captain Z
#3
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
19
P
0
F
0
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Regenerate
Power(s): Body transformation, Force blasts
Source of powers: Mutant soul sold to Devil
Weapon: Gas Nunchucks
Transportation: Quick Juggernaut
Android Hulk
#4
Zombie
MA
4
ST
3
AG
2
AV
8
R
4
B
16
P
0
F
0
G
6
Cp
0
In
1
Cs
1
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Regenerate
Power(s): Invulnerability
Source of powers: Mutant spinach
Weapon: Psi-truncheon
Transportation: Forgotten 4x4
 
Winterwave
#6
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
9
P
0
F
1
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Regenerate
Power(s): Animate/control the dead, Gravity control, Precognition
Source of powers: Mutant soul sold to Devil
Weapon: Slime Armor
Transportation: Meteor Chair
Supertech
#7
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
10
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regenerate
Power(s): Super-human weight-guessing accuracy
Source of powers: Mutant near-death experience
Weapon: Kryptonite Tentacles
Transportation: Living Chariot
 
Professor Guy
#8
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
50
P
0
F
1
G
6
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
Block
Power(s): Machine control
Source of powers: Mutant mythological god(ess)
Weapon: Kryptonite Fork
Transportation: Squirrel Catamaran
Cat Cyborg
#9
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
13
B
36
P
0
F
0
G
6
Cp
0
In
0
Cs
3
Td
1
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Regenerate
Stand Firm
Thick Skull
Block
Power(s): Animate/control the dead, Water control
Source of powers: Demonic mutant
Weapon: Flaming Pillow
Transportation: Aquastationwagon
 
Terrasquirrel
#10
Werewolf
MA
8
ST
3
AG
3
AV
7
R
35
B
50
P
6
F
0
G
6
Cp
1
In
0
Cs
4
Td
4
Mvp
1
GPP
26
XPP
0
SPP
26
Injuries
-av
Skills
Catch
Claw
Frenzy
Block
Mighty Blow
Power(s): Speed reading
Source of powers: Mutant training
Weapon: Wind Hatchet
Transportation: Bionic Saucer

Aged (-av) on 2nd skill roll. He should start to improve his speed reading skills!
Ultra Gorilla
#11
Ghoul
MA
7
ST
3
AG
3
AV
7
R
130
B
10
P
0
F
0
G
6
Cp
0
In
0
Cs
2
Td
6
Mvp
0
GPP
22
XPP
0
SPP
22
Injuries
n
Skills
Dodge
Block
Sure Hands
Power(s): Amphibious
Source of powers: Mutant evolved artificially
Weapon: Radiation Crowbar
Transportation: Moono-matic

Aged (n) on 2nd skill roll, probably hurt himself with his bloody crowbar.
 
Doctor Cow
#12
Werewolf
MA
8
ST
3
AG
3
AV
8
R
15
B
8
P
4
F
0
G
1
Cp
1
In
0
Cs
0
Td
1
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Catch
Claw
Frenzy
Power(s): Omnidirectional sight
Source of powers: Cybernetics
Weapon: Wind Blunderbuss
Transportation: B'Wana Droid
Karl Lundervell
#16
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
26
P
0
F
0
G
6
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Regenerate
Block
He joined the hero Crew during their first match. Karl was a former Human Lineman from the "Ostland Oxes" and now wants to become a Super Hero, too.