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Sigmar
#1
Thrower
MA
6
ST
3
AG
3
AV
8
R
20
B
6
P
7
F
0
G
3
Cp
4
In
0
Cs
0
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Pass
Sure Hands
Though once a man, Sigmar is now venerated as a warrior god and patron diety of his people, who guides and listens to the prayers of His faithful. He is an implacable enemy of Chaos and injustice. As with the gods of the Old World pantheon, Sigmar grants his clergy supernatural abilities, and His holy name is a weapon in of itself against the daemons of Chaos and the creatures of Undeath. On the field he is merciless and loves to give the audience a good show.
Magnus the Pious
#2
Thrower
MA
6
ST
3
AG
3
AV
8
R
17
B
3
P
3
F
0
G
3
Cp
3
In
0
Cs
0
Td
0
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Pass
Sure Hands
Hail Mary Pass
“We fight with our steel, we fight with our courage, but above all we fight them with our faith in Sigmar!”

Magnus, in the huddle
 
Ludmilla von Alptraum
#3
Catcher
MA
8
ST
2
AG
3
AV
7
R
0
B
1
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Catch
Dodge
She sent Feldmarschall Marius Leitdorf to assist the beleaguered Ostlander forces at the Battle of Wolfenburg in 2514.
Feldmarschall Marius Leitdorf
#4
Catcher
MA
7
ST
2
AG
3
AV
7
R
4
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
-ma
Skills
Catch
Dodge
Marius Leitdorf unterliegt sehr starken Stimmungsschwankungen, was von Depression zu Tobsucht und andersrum führen kann.
 
Baroness Marlene
#5
Catcher
MA
8
ST
2
AG
3
AV
7
R
10
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Catch
Dodge
Grand Countess Ludmilla von Alptraum was 77 years old at the start of The Enemy Within campaign. She lived long enough to send Feldmarschall Marius Leitdorf to assist the beleaguered Ostlander forces at the Battle of Wolfenburg in 2514. The old Countess died shortly after and was succeeded by her eldest daughter, Baroness Marlene.
Marius Leitdorf
#6
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
6
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Will the real Marius Leitdorf please stand up .. please stand up!

One day a naked man appeared in the empire, with an excite likeness of Leitdorf. His origin is still a mystery, and his execution has been postponed until an explanation can be found. In the meantime he plays blood bowl for the Highrollers.
 
Karl Franz
#7
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
12
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Karl is the latest in a series of Reikland Emperors who have ruled for nearly a century. The Reikland Emperors are known for their reformist and modernizing tendencies; his grandfather, Emperor Mattheus II tried to establish a national constitution for the Empire, and succeeded in establishing parliamentary government for the province of Reikland. Karl Franz is often said to be the greatest statesman of the Old World, having brought the Empire through several invasions and crises during his reign. He is a formidable warrior, often leading the Imperial armies into battle riding on his griffon, Deathclaw. As Emperor, he wields Ghal Maraz, the fabled Dwarf-crafted Hammer of Sigmar, and he also carries the Silver Seal, an enchanted medallion which protects its bearer against spells.
Ludwig Schwarzhelm
#8
Blitzer
MA
7
ST
3
AG
3
AV
8
R
9
B
16
P
0
F
1
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Ludwig Schwarzhelm is the Champion of Karl Franz, a towering figure of a man, renowned throughout the Empire for his mighty physique and stern expression. He is said to have never smiled in his life. His role is to uphold the Emperor's justice during trials of combat. Such trials are a judicial right of high ranking noblemen accused of breaking the Emperor's laws. Ludwig is also the Emperor's bodyguard and his mere presence has so far proven enough to discourage any attempts on the Emperor's life.

On the battlefield Ludwig carries the personal standard of Karl Franz. He is armed with the Sword of Justice, an ancient weapon passed down from Champion to Champion through the reigns of successive Emperors. It is studded with ancient Dwarf runes of vengeance and retribution. To date Ludwig Schwarzhelm has never been defeated in hand-to-hand combat.
 
Karl Heinz
#9
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Count Aldebrand Ludenhof
#10
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
7
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
n, m
Skills
Aldebrand Ludenhof is very tall and thin, but immensely strong and fit, making him a match for larger, heavier opponents in combat. He has an unquenchable enthusiasm for hunting, and especially for hawking. His palace lies outside the capital of Hergig, surrounded by prime hunting estates. He is especially proud of his large collection of hunting birds, which occupies a substantial mews and tends to spill out into the palace itself, so that every room has at least one large bird of prey on its perch. Even in battle the count carries a hawk upon his arm.
 
Graf Alberich Haupt-Anderssen
#11
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
12
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
The current Elector Count of Stirland is Graf Alberich Haupt-Anderssen
Vegard
#12
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
1
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills