49 coaches online • Server time: 16:28
UltraCorps
Always Hungry
Loner
Mighty Blow
Really Stupid
Regeneration
Throw Team-Mate
A destructive fleet that tends to kill most of the population when it captures a world . . . but after every battle, new fodder spawns on the world. For experienced players.
A small fleet of high-speed, invisible fighters, rewarding aggressive play. For intermediate players.
A very balanced starting fleet built around a pair of Megabots. Good for beginners.
A potent fleet with one strong, well-armored capital ship and the potential to build more fairly quickly. Good for aggressive beginners.
Starts with fast transport and a moderately strong fleet. This race feeds the need for speed. For intermediate players.
Starts with huge amounts of money and minimum defense. Design your own fleet. For experienced players.
The Amazon Battlesuit Horde! Cheap, slow Fighters that are deadly in numbers, and strong, costly Queens to speed and power-up the fighters. For intermediate players.
A very powerful defensive setup, but has potential for conquest as well. Good for beginners.
A fairly balanced force that can be played defensively or aggressively. Gets bonus population on all worlds. Good for beginners.
This race has some of the most powerful units in the game, but the starting fleet is brittle. For experienced players.
Starts with a huge variety of licenses and a large, motley fleet; there are decisions to make! Gets bonus Ultranium after every battle. For intermediate players