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UltraCorps
Back to Team
Arachnons
#1
Troll
MA
4
ST
5
AG
1
AV
9
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
n, m
Skills
Always Hungry
Loner
Mighty Blow
Really Stupid
Regeneration
Throw Team-Mate
A destructive fleet that tends to kill most of the population when it captures a world . . . but after every battle, new fodder spawns on the world. For experienced players.
Cosmic Needle Men
#2
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
2
P
0
F
0
G
1
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
A small fleet of high-speed, invisible fighters, rewarding aggressive play. For intermediate players.
 
Ectonians
#3
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
n, m
Skills
A very balanced starting fleet built around a pair of Megabots. Good for beginners.
Entradishar
#4
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
A potent fleet with one strong, well-armored capital ship and the potential to build more fairly quickly. Good for aggressive beginners.
 
Guir
#5
Blitzer
MA
6
ST
3
AG
3
AV
9
R
0
B
2
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Starts with fast transport and a moderately strong fleet. This race feeds the need for speed. For intermediate players.
Mah-Tog
#6
Blitzer
MA
6
ST
3
AG
3
AV
9
R
0
B
1
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Starts with huge amounts of money and minimum defense. Design your own fleet. For experienced players.
 
Nozama
#7
Thrower
MA
5
ST
3
AG
3
AV
8
R
0
B
1
P
0
F
1
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Pass
Sure Hands
The Amazon Battlesuit Horde! Cheap, slow Fighters that are deadly in numbers, and strong, costly Queens to speed and power-up the fighters. For intermediate players.
Orn
#8
Lineman
MA
5
ST
3
AG
3
AV
9
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
A very powerful defensive setup, but has potential for conquest as well. Good for beginners.
 
Swamp Beasts
#9
Lineman
MA
5
ST
3
AG
3
AV
9
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
A fairly balanced force that can be played defensively or aggressively. Gets bonus population on all worlds. Good for beginners.
VaT'ak Warriors
#10
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
2
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
This race has some of the most powerful units in the game, but the starting fleet is brittle. For experienced players.
 
SxullBorgs
#11
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Starts with a huge variety of licenses and a large, motley fleet; there are decisions to make! Gets bonus Ultranium after every battle. For intermediate players