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Ratz of Nimjutsu
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James Fukiya
#1
Thrower
MA
7
ST
3
AG
3
AV
7
R
103
B
50
P
16
F
1
G
21
Cp
17
In
0
Cs
2
Td
0
Mvp
0
GPP
21
XPP
0
SPP
21
Injuries
n
Skills
Pass
Sure Hands
Accurate
Block
The fukiya, or blowgun, was a staple in the Ninja's arsenal since it was so versatile.
Ichi Ashiko
#3
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
224
B
14
P
22
F
2
G
20
Cp
12
In
0
Cs
0
Td
11
Mvp
0
GPP
45
XPP
0
SPP
45
Injuries
 
Skills
Dodge
Weeping Dagger
Block
Dauntless
Side Step
 
Tucker Sai
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
26
B
84
P
0
F
0
G
19
Cp
0
In
1
Cs
1
Td
3
Mvp
2
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
Block
Guard
Strip Ball
The sai was incorrectly believed to be an Okinawan tool to measure stalks, or some even say as a pin to hold cart wheels in place, but is better and more correctly known as a weapon. Its basic form is that of an unsharpened dagger, but it also has two long, unsharpened projections (tsuba) attached to the handle.The sai's distinctive shape makes it a versatile weapon. With skill, it can be used effectively against a long sword by trapping the sword's blade between the sai's blade and the tsuba and breaking it with a twist of the hand. Also, it can be held so that the middle arm fits between the ring and middle fingers, and used as a longer variant of brass knuckles (this stance is only accepted in American styles).

Sai come in two traditional styles, one is just rounded arms, still no point at the tip; or what are called octagon sai, which have an octagonal shape on the middle arm.Traditionally, sai were carried in threes, two at the side, as primary weapons, and a third tucked behind, in case one was disarmed. An alternative use of the third sai is as a throwing weapon to disarm or distract an opponent before engaging in close combat. The sai was the only okinawan tool designed to be a weapon only, the rest were formed from farm tools.
Karrl Katana
#5
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
29
P
0
F
1
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
 
Erik Ono
#7
Rat Ogre
MA
6
ST
5
AG
2
AV
8
R
0
B
210
P
0
F
0
G
22
Cp
0
In
0
Cs
10
Td
0
Mvp
2
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Frenzy
Loner
Mighty Blow
Prehensile Tail
Wild Animal
Break Tackle
Multiple Block
The Ono, or battle axe, was a very powerful weapon used to smash through castle gates, knock opponents off their horses or totally destroy anyone attempting to fight with a lesser weapon. The Ono was generally 4 feet long with a heavy, oversized steel blade.

The weight of this weapon demanded great skill from the user in battle.
Fred KYOKETSU-SHOGEI
#9
Lineman
MA
7
ST
3
AG
3
AV
7
R
7
B
43
P
0
F
3
G
21
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
The Kyoketsu-shogei was a knife attached to one end of a long cord made of women's or horse hair, or sometimes chain. On the other end of the cord was a ring. The knife could be used in close quarters or swung around by holding on to the ring.
 
Kyle KAKUTE
#10
Lineman
MA
7
ST
4
AG
3
AV
7
R
3
B
104
P
0
F
0
G
20
Cp
0
In
0
Cs
4
Td
0
Mvp
6
GPP
38
XPP
0
SPP
38
Injuries
 
Skills
+ST
Block
Kick
The Kakute were rings that the kunoichi wore that were dipped in poison. The rings could be made out of metals, and tempered wood. The ninja would quietly strangle enemies with the ring stuck in their neck. It was far less messy then using a sword, and left very little evidence on how the victim died.
Tricky CHIGIRIKI
#11
Lineman
MA
7
ST
3
AG
3
AV
7
R
4
B
66
P
-2
F
2
G
20
Cp
1
In
0
Cs
0
Td
1
Mvp
3
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Block
Guard
This weapon is a 2 foot long straight stick, with a 2-1/2 chain attached to the top with a ball with spikes. This weapon is considered to be the japanese morning star. The chain could be fitted in side the stick like the Kusari-Gama/Kama, and used as a mace.
 
Harold Hanbo
#13
Lineman
MA
7
ST
3
AG
3
AV
7
R
15
B
39
P
0
F
16
G
21
Cp
1
In
0
Cs
1
Td
1
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
n
Skills
Dirty Player
A bo 3 feet in length can be concealed as a cane. Can be used like a bokken. May also conceal things inside, like a sword blade or a chain.
Shuri Ken
#14
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
3
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
n
Skills
 
Cal Tropp
#15
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
6
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills