59 coaches online • Server time: 23:14
* * * Did you know? The most touchdowns in a single match is 23.
Log in
Recent Forum Topics goto Post Disable Keyboard Com...goto Post More in-built icon c...goto Post 2020 FDL Evaluation ...
Zen Wissssdom
Back to Team
Zen
#1
Saurus
MA
6
ST
4
AG
1
AV
9
R
0
B
7
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Chan
#2
Saurus
MA
6
ST
4
AG
1
AV
9
R
0
B
65
P
0
F
0
G
10
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
 
Thien
#3
Saurus
MA
6
ST
5
AG
1
AV
9
R
32
B
42
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
+ST
A kick goes wide, and he's handed the ball! He lumbers towards the end zone and scores!
Another kick goes wide, and he's handed the ball! He lumbers towards the end zone and scores!

All the cheering from the fans really boosted Thien's ego. Now he's not afraid to get stuck in and is too concerned with his image to take a hit like a sissy!
Seon
#4
Saurus
MA
7
ST
4
AG
2
AV
9
R
56
B
71
P
0
F
0
G
10
Cp
0
In
0
Cs
4
Td
6
Mvp
1
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
+AG
+MA
Break Tackle
Meditating after a game where he bashed 2 humans into pulp and missed the last handoff to make it a two touchdown win, Seon got to thinking maybe he should punch AND hold the ball.

Now some of the monks have been talking about Seon. They call him the disco king of all saurii: "agile like a dwarf", "dances like an Ogre" and "all that jazz".
What fine compliments!

He was practically an Iron Man against the undead horde of Wastes. Half the zen team was out of the match by the end, but he was still standing, miserably trying to score.

After 2 touchdowns in a single game (Seon caught 3 handoffs), he has really got into the flow and mastered the art of the ball. He even seems like he's been running faster.
 
Koan
#5
Saurus
MA
6
ST
4
AG
1
AV
9
R
0
B
46
P
0
F
0
G
10
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Tang
#6
Saurus
MA
6
ST
4
AG
1
AV
9
R
14
B
75
P
0
F
2
G
10
Cp
0
In
0
Cs
2
Td
1
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
Tang had spent more time training than playing. All the other saurii were always mocking him for being better at practicing than at blood bowl.

It's starting to pay off for tang as demonstrated by his disregard for opponents well being, and the ability to catch a handoff and run it past the line.
 
Zazen
#7
Skink
MA
8
ST
2
AG
3
AV
7
R
22
B
5
P
0
F
5
G
10
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Stunty
Sesshin
#8
Skink
MA
8
ST
2
AG
3
AV
7
R
16
B
11
P
0
F
1
G
10
Cp
0
In
0
Cs
0
Td
1
Mvp
2
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Dodge
Stunty
Diving Tackle
Given VP for his ability to take a beating in the field, Sesshin is disciplined even if only capable enough to get into position on the field.

The Buddhist philosophy deals largely with the middle ground: something Sesshin doesn't comprehend. He always needs to be where the play is, sadly most opponents need to be there too and squish him out of the match.
 
Bodhidharma
#9
Skink
MA
8
ST
2
AG
3
AV
7
R
14
B
7
P
1
F
1
G
10
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Dodge
Stunty
Daoxin
#10
Skink
MA
8
ST
2
AG
3
AV
7
R
28
B
6
P
0
F
2
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Stunty
 
Soto
#11
Skink
MA
8
ST
2
AG
3
AV
7
R
8
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Stunty
The Nameless One
#12
Skink
MA
8
ST
2
AG
3
AV
7
R
17
B
17
P
1
F
1
G
8
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Dodge
Stunty
Diving Tackle