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Fester Spike Fiends
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Thunderclaw
#1
Storm Vermin
MA
7
ST
3
AG
3
AV
8
R
3
B
28
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
Nimbusfur
#2
Storm Vermin
MA
7
ST
3
AG
3
AV
8
R
0
B
28
P
0
F
0
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Guard
 
Skratch
#3
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
44
B
6
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
5
Mvp
0
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Dodge
Catch
The only player to survive Farsark's vicious 'retirement' of the Flayers, Skratch was placed under unreasonable expectations (he was a rookie at the time of the Flayer's disbandment). However, in a stellar display of recent prowess, the gutter runner proved himself to be a player to watch, exceeding even Grey Seer Farsark's deranged standards.
Tsuki Palefang
#4
Gutter Runner
MA
9
ST
2
AG
4
AV
6
R
32
B
2
P
3
F
0
G
4
Cp
1
In
0
Cs
0
Td
1
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
-av
Skills
Dodge
 
Loskrit Warpeye
#5
Thrower
MA
7
ST
3
AG
3
AV
7
R
56
B
20
P
9
F
0
G
5
Cp
4
In
0
Cs
1
Td
1
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
m
Skills
Pass
Sure Hands
Accurate
Part of Grey Seer Farsark's attempt to turn over a new tactical leaf, Loskrit Warpeye was hired out of a regiment of jezzail gunners after demonstrating an uncanny knack for actually hitting his assigned targets. While Farsark originally disparaged him (he refers to throwers as 'over paid-paid linerats'), he has since proven his worth, displaying the accuracy that comes with months of campaign experience.
Vexit
#6
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
2
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Frix
#7
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
15
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Brokentail
#8
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
2
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Krask Rot-tongue
#9
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
15
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Ragin the Goblin-choker
#10
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
17
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
Ragin got his name for his rather overzealous work as a slaver. Not content to simply capture greenskins, he felt it added value to the others when he would 'make an example' of one or more of his most recently acquired products. Asphyxia, while its moderate use is encouraged as a means of subduing potential slaves, was not as useful when so applied; he was relieved of his post, but his firm grip seemed perfect for Blood Bowl, so Farsark hired him straight away.
 
Artak Sewershadow
#11
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
1
B
2
P
4
F
0
G
5
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Dodge
Skuttle
#12
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
0
B
1
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge