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11 Punch Combination
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Jab-Cross
#1
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills
Jab with the leading hand followed by a quick cross. The most used combination in boxing, the speed of the jab allows the more powerful but slower cross to land. Known as "the one, two" punch.
Double Jab - Cross
#2
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
For disrupting your opponents timing and working outside and to your left. Throw the jab, then snap it back out from halfway. Quite a technical combination, it requires excellent footwork and above average hand speed to pull off correctly. Very effective against counter punchers and those looking to press. Ali used it often and effectively, particularly against inside fighters like Liston.
 
Jab - Cross - Left upper cut
#3
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
3
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
A combo used to close with your opponent, either against the ropes or if you have caught them flat footed. Throw the one two with authority stepping in slightly off the right and throw an uppercut to finish. The uppercut has to travel straight up to avoid your opponents arms, you are aiming for the chin. You will end up in close range after this combo, keep your hands up and your chin tucked in the whole time.
Left Rip - Left Hook
#4
Blitzer
MA
6
ST
3
AG
3
AV
9
R
7
B
7
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Block
A combination for the faster boxer that finds himself up close. Keep your right hand high between you an your opponent, with your shoulder up and your chin tucked in. Throw a hard looping left hook to the body, called a rip, aiming to get in behind his guard and land on his ribs or kidney area. Follow with another left hook, this time to the head. You need speed for this combo to work because the shot to the ribs will only take his guard down for a second but if the rip is weak is weak there wont be any opening at all.

 
Double Right Uppercut
#5
Blitzer
MA
6
ST
3
AG
3
AV
9
R
0
B
3
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Power punches working the inside. Once you are close enough throw a hard uppercut to the body, aim for the very bottom of the rib cage in between the elbows. If you hit your opponent hard enough he should buckle up a bit, use your left to keep the correct distance by either collar tying him or using the elbow as a wedge and set up for the right uppercut to the chin. It isn't sophisticated or even skillful but it will knock them down and keep them down.
Jab - Cross - Hook
#6
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
4
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
m
Skills
Another closing combo, this three hit sequence is especially effective against an opponent with fast hands and a tendency to parry rather than avoid. With your opponent either wrong footed or up against the ropes, throw the one two hard and high, you are looking to get your opponents guard up in front of his face, and follow your right cross in and slightly to your left. Now that your opponents guard is high and in front, throw a fast but wide hook that comes in around the side of his gloves, aiming for his chin / temple. If done correctly, they will never see it coming.
 
Leaping Left Hook
#7
Thrower
MA
5
ST
3
AG
3
AV
8
R
21
B
2
P
2
F
0
G
1
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
m
Skills
Pass
Sure Hands
A showy punch, only ever going to work against mismatched opponents or when there is a drastic difference in speed. It is simply a big left hook thrown from distance, normally set up by head fakes or feints. Roy Jones Jr is one of the only fighters to have the hand speed to make this one work without lots of set up but Mike Tyson in his early years would throw a lot of long left hooks, normally setting his taller opponent up by slipping jabs.
Slip
#8
Lineman
MA
5
ST
3
AG
3
AV
9
R
0
B
0
P
0
F
1
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Basic defensive maneuver. Stay tall on your feet and shift slightly to the right, in case of jabs, or left, to avoid crosses. Your aim is to slip to the side of the opponents straight punches, getting him off balance and allowing you to strike unmolested.
 
Weave
#9
Lineman
MA
5
ST
3
AG
3
AV
9
R
1
B
5
P
1
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Basic counter to hooks and circular punches. Move the head in a "U" shape, ducking under and then moving against the force of the incoming hook. Keep you hands high, especially the glove between your head and the incoming fist. Many fighters like to step on the last part of the movement, seeking to circle away from their opponents strikes. Also sets up many powerful return shots, depending on which punch is being avoided.
Low Blow
#11
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
When your fastest jabs are missing, your cross has no power on it and you cant get the hook to land you sometimes have little alternative. One swift punch in the cock. Mix it in with a few body shots and maybe the ref wont notice but protective cup or not, throw it hard and your opponent certainly will.