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Die Warp Maus
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Shrieker
#1
Rat Ogre
MA
6
ST
5
AG
2
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Frenzy
Loner
Mighty Blow
Prehensile Tail
Wild Animal
Thumper
#2
Blitzer
MA
7
ST
3
AG
3
AV
8
R
9
B
9
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
Claw (30k)
 
Biter
#3
Blitzer
MA
6
ST
4
AG
3
AV
8
R
7
B
36
P
0
F
0
G
54
Cp
0
In
0
Cs
31
Td
0
Mvp
9
GPP
107
XPP
0
SPP
107
Injuries
-ma
Skills
Block
+ST (50k)
Claw (30k)
Guard (20k)
Mighty Blow (20k)
Tackle (20k)
Biter may have lost a step due to an injury in the final moments of the XFL Skaven Semifinal, but with Shrieker the Rat Ogre retired, he remains the team's main hitter.
Scamper
#4
Gutter Runner
MA
9
ST
2
AG
5
AV
7
R
59
B
4
P
2
F
0
G
26
Cp
9
In
0
Cs
0
Td
15
Mvp
2
GPP
64
XPP
0
SPP
64
Injuries
 
Skills
Dodge
Weeping Dagger
+AG (40k)
Big Hand (30k)
Block (20k)
Leap (20k)
Scamper is the team's star ball retriever. There aren't many tight spots he can get into, grab the ball, and scoot back out for a quick shovel pass to one of his teammates!
 
Afterburner
#5
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
16
B
3
P
0
F
0
G
23
Cp
11
In
0
Cs
0
Td
10
Mvp
2
GPP
51
XPP
0
SPP
51
Injuries
 
Skills
Dodge
Weeping Dagger
Block (20k)
Diving Tackle (20k)
Side Step (20k)
Tackle (20k)
Though perhaps the least glorious of the team's positional players, Afterburner does make a good show of constantly harrasing the opposition with his nimble yet brutal tackling abilities.
Screamer
#6
Gutter Runner
MA
9
ST
2
AG
4
AV
6
R
10
B
6
P
3
F
0
G
11
Cp
6
In
0
Cs
1
Td
7
Mvp
1
GPP
34
XPP
0
SPP
34
Injuries
-av
Skills
Dodge
Weeping Dagger
Block (20k)
Horns (30k)
Strip Ball (20k)
Screamer, while new to the team, this little Gutter Runner has surprised more than one opponent with his shockingly powerful Blitzes!
 
Vaportrail
#7
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
15
B
6
P
0
F
0
G
12
Cp
6
In
0
Cs
0
Td
7
Mvp
1
GPP
32
XPP
0
SPP
32
Injuries
 
Skills
Dodge
Weeping Dagger
Block (20k)
Claw (30k)
Tackle (20k)
Vaportrail has recently grown a large claw in the hopes that he can take over for Biter when age begins catching up with him.
Linemaus Jens
#8
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
LineMaus Helmut
#9
Lineman
MA
7
ST
3
AG
3
AV
7
R
5
B
8
P
0
F
0
G
21
Cp
0
In
0
Cs
3
Td
1
Mvp
3
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Block (20k)
Tackle (20k)
Helmut is a workhorse of a LineMaus, usually playing mid-defensive tackle.
LineMaus Karl
#10
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
12
P
0
F
0
G
11
Cp
1
In
0
Cs
0
Td
1
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block (20k)
 
LineMaus Heinrich
#11
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
2
P
0
F
3
G
27
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Dirty Player (20k)
Heinrich trained long and hard to become the team's Dirtiest Player, although his skills are not often called upon except in retaliation.
LineMaus Dieter
#13
Lineman
MA
7
ST
3
AG
3
AV
7
R
10
B
11
P
0
F
0
G
35
Cp
1
In
0
Cs
2
Td
2
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block (20k)
Tackle (20k)
Maus' second oldest LineMaus, Dieter just sits quietly in the backfield, slowly chewing on a small chunk of warpstone and praying his luck doesn't run out...
 
LineMaus Franc
#14
Lineman
MA
7
ST
3
AG
3
AV
7
R
12
B
13
P
1
F
0
G
5
Cp
1
In
0
Cs
0
Td
3
Mvp
1
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Block (20k)
LineMaus Wilhelm
#15
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
7
P
0
F
0
G
46
Cp
1
In
0
Cs
3
Td
1
Mvp
2
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Block (20k)
Kick (20k)
Wilhelm is the team's second oldest player, a surprising trait in a LineMaus! This is probably due to his shrewd choice of Kicking training, which usually keeps him off the Line and out of harms way!