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* * * Did you know? The best blocker is Taku the Second with 551 casualties.
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Saurian Apocalypse
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Death
#1
Saurus
MA
6
ST
4
AG
1
AV
9
R
0
B
70
P
0
F
0
G
8
Cp
0
In
0
Cs
3
Td
0
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
"The grim reaper" leads the team in blocks and cas but hasnt finished yet... the harvest continues!
War II
#2
Saurus
MA
6
ST
4
AG
1
AV
9
R
0
B
20
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Was recruited into the team after proving his skills in a barfight following the match against the Vargas Hillbillies. Not even the bar was left standing...
 
Plague
#3
Saurus
MA
6
ST
4
AG
1
AV
9
R
0
B
47
P
0
F
0
G
8
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
Failed to make an inpact early as his fear of getting injured or sick made him play it safe. Now hes broken out with full force though!
Famine
#4
Saurus
MA
6
ST
4
AG
1
AV
9
R
0
B
60
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
This albino saurus has kept marching on as his brother has faltered. Lately his plate has been empty though, but dont relax around this guy. He gives nothing and takes... everything!
 
Freek
#6
Skink
MA
8
ST
2
AG
3
AV
7
R
58
B
5
P
1
F
0
G
8
Cp
1
In
0
Cs
0
Td
4
Mvp
0
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Dodge
Stunty
Side Step
Constantly eager to score, but sometimes acused of putting his own results over the team. A slipery b*d...
Neek
#7
Skink
MA
8
ST
2
AG
3
AV
7
R
23
B
2
P
0
F
2
G
7
Cp
0
In
0
Cs
0
Td
1
Mvp
2
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Dodge
Stunty
Sure Feet
The tumid one, but has grown into a solid player. As fast as they come, especially when chasen :-)
 
Beek
#8
Skink
MA
8
ST
2
AG
3
AV
7
R
33
B
5
P
0
F
1
G
6
Cp
1
In
1
Cs
0
Td
1
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Dodge
Stunty
Sure Feet
Hase "a nose" for the game and tends to be in the right place at the right time whatever the situation.
Creek
#10
Skink
MA
8
ST
2
AG
3
AV
7
R
55
B
8
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
3
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Dodge
Stunty
Block
This veteran is as hard as they come. Often found on the line he will take on any opponant and has an ansver om whatever they try to dish out.
 
Zeek
#11
Skink
MA
8
ST
2
AG
3
AV
7
R
64
B
1
P
0
F
1
G
8
Cp
1
In
0
Cs
1
Td
2
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Dodge
Stunty
Catch
Has choosen a rather unorthodox path when spezializing in catching, wich together with his agressive style has made him a crowd favorite. Famous for his casulty in the premiere exebitiongame against the Rabbits.
Disaster
#12
Saurus
MA
6
ST
4
AG
1
AV
9
R
12
B
39
P
0
F
1
G
6
Cp
0
In
0
Cs
2
Td
1
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Not allowed into the lookerrom due to his ability to destroy everything around him. Including opponants and their hope of success on both ends of the pitch...
 
Vengeance
#13
Kroxigor
MA
6
ST
5
AG
1
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Big Guy
Bone Head
Mighty Blow
Prehensile Tail
Thick Skull
Peek
#14
Skink
MA
8
ST
2
AG
3
AV
7
R
32
B
8
P
0
F
1
G
5
Cp
1
In
0
Cs
0
Td
1
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Dodge
Stunty