41 coaches online • Server time: 16:16
* * * Did you know? The highest combined winnings in a single match is 250000.
Log in
Recent Forum Topics goto Post Fumbbl Cup - Are you...goto Post Open [L]eague Tourna...goto Post FUMBBL Community
R'lyeh Grasshuggers
Back to Team
Nyarlathotep
#2
Rotter
MA
4
ST
4
AG
2
AV
9
R
13
B
42
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Foul Appearance
Regenerate
Tentacles
<!--<b>Nyarlathotep</b> differs from the other beings in a number of ways. Most of them are exiled to stars, like Yog-Sothoth and Hastur, or sleeping and dreaming like Cthulhu; <b>Nyarlathotep</b>, however, is active and frequently walks the Earth in the guise of a human being, usually a tall, slim, joyous man. He has "a thousand" other forms, most of these reputed to be maddeningly horrific. Most of the Outer Gods have their own cults serving them; <b>Nyarlathotep</b> seems to serve these cults and take care of their affairs in their absence. Most of them use strange alien languages, while <b>Nyarlathotep</b> uses human languages and can be mistaken for a human being. Finally, most of them are all powerful yet purposeless, yet <b>Nyarlathotep</b> seems to be deliberately deceptive and manipulative, and even uses propaganda to achieve his goals. In this regard, he is probably the most human-like among them.

--><b>Nyarlathotep</b> enacts the will of the Outer Gods, and is their messenger, heart and soul; he is also a servant of Azathoth, whose wishes he immediately fulfills. Unlike the other Outer Gods, causing madness is more important and enjoyable than death and destruction to <b>Nyarlathotep</b>. It is suggested by some that he will destroy the human race and possibly the earth as well.<!--
-->
<table frame="box" cellspacing="0" cellpadding="2px"><tr><th colspan="4"><font>Customized Icons</font></tr><tr><!--
--> <td><img src="http://www.pvv.ntnu.no/~brill/download/bbicons/nyarla.gif" title="Nyarlathotep" /></td><!--
--> <td><img src="http://www.pvv.ntnu.no/~brill/download/bbicons/nyarlaan.gif" title="Nyarlathotep" /></td><!--
--> <td><img src="http://www.pvv.ntnu.no/~brill/download/bbicons/nyarlab.gif" title="Nyarlathotep" /></td><!--
--> <td><img src="http://www.pvv.ntnu.no/~brill/download/bbicons/nyarlaban.gif" title="Nyarlathotep" /></td><!--
--> </tr></table>
Hastur
#3
Rotter
MA
4
ST
4
AG
2
AV
9
R
6
B
60
P
0
F
0
G
12
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Foul Appearance
Regenerate
I found myself faced by names and terms that I had heard elsewhere in the most hideous of connections — Yuggoth, Great Cthulhu, Tsathoggua, Yog-Sothoth, R'lyeh, Nyarlathotep, Azathoth, <b>Hastur</b>, Yian, Leng, the Lake of Hali, Bethmoora, the Yellow Sign, L’mur-Kathulos, Bran, and the Magnum Innominandum — and was drawn back through nameless aeons and inconceivable dimensions to worlds of elder, outer entity at which the crazed author of the Necronomicon had only guessed in the vaguest way.... There is a whole secret cult of evil men (a man of your mystical erudition will understand me when I link them with <b>Hastur</b> and the Yellow Sign) devoted to the purpose of tracking them down and injuring them on behalf of the monstrous powers from other dimensions.
—H. P. Lovecraft, "The Whisperer in Darkness"<!--
-->
<table frame="box" cellspacing="0" cellpadding="2px"><tr><th colspan="4"><font>Customized Icons</font></tr><tr><!--
--> <td><img src="http://www.pvv.ntnu.no/~brill/download/bbicons/hastur.gif" title="Hastur" /></td><!--
--> <td><img src="http://www.pvv.ntnu.no/~brill/download/bbicons/hasturan.gif" title="Hastur" /></td><!--
--> <td><img src="http://www.pvv.ntnu.no/~brill/download/bbicons/hasturb.gif" title="Hastur" /></td><!--
--> <td><img src="http://www.pvv.ntnu.no/~brill/download/bbicons/hasturban.gif" title="Hastur" /></td><!--
--> </tr></table>
 
Cthugha
#8
Beastman
MA
6
ST
3
AG
3
AV
8
R
54
B
54
P
3
F
0
G
14
Cp
1
In
0
Cs
1
Td
4
Mvp
0
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Horns
Block
He hung motionless in a black, forbidding sky and at first thought he was suspended somewhere in the intrasolar deeps much closer to the Sun than on Earth. But then he realized that the dully gleaming orb which floated before his dreaming vision was not the Sun. Ugly dark blotches mottled the dull orange surface and great columns of spinning flame arced around the rim.... [He watched] the titan sunspots drift slowly across the hideous disc, at times growing larger and merging into great gaping chasms in the fiery atmosphere, while at others dwindling almost to nothingness.... Something was stirring deep within that fiery atmosphere; something monstrous that roared an insatiable anger against the chains of the Elder Gods which had bound it there for an eternity.... Unable to resist, utterly powerless to control his movements, he was diving headlong towards that ravening chaos, that age-old intelligence which was <b>Cthugha</b>.
—John Glasby, "The Dark Mirror"

<table frame="box" cellspacing="0"><!--
--> <tr><td><img src="http://www.pvv.ntnu.no/~brill/download/rlyeh.gif" /> Original team lineup</td></tr><!--
--> </table>
Yog-Sothoth
#10
Beastman
MA
6
ST
3
AG
3
AV
8
R
20
B
4
P
3
F
0
G
2
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Horns
"Imagination called up the shocking form of fabulous <b>Yog-Sothoth</b> — only a congeries of iridescent globes, yet stupendous in its malign suggestiveness."
—H. P. Lovecraft, "The Horror in the Museum"
 
Tabit
#12
Rotter
MA
4
ST
4
AG
2
AV
9
R
9
B
75
P
0
F
0
G
14
Cp
0
In
0
Cs
3
Td
1
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Foul Appearance
Regenerate
Block
Ex-High Elf Lineman from <a href="http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=539020">Sun Tear at Risa</a>.

<table frame="box" cellspacing="0"><!--
--> <tr><td><img src="http://www.pvv.ntnu.no/~brill/download/infect.jpg" title="Infected" /> Infected by <a href="http://fumbbl.com/FUMBBL.php?page=player&player_id=6654608">Cthulhu</a><!--
--> </td></tr></table>
Nyogtha
#14
Beastman
MA
6
ST
4
AG
3
AV
8
R
33
B
61
P
0
F
1
G
15
Cp
0
In
0
Cs
3
Td
2
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Horns
+ST
Claw
Men knew him as the Dweller in Darkness, that brother of the Old Ones called <b>Nyogtha</b>, the Thing that should not be. He can be summoned to Earth's surface through certain secret caverns and fissures, and sorcerers have seen him in Syria and below the black tower of Leng; from the Thang Grotto of Tartary he has come ravening to bring terror and destruction among the pavilions of the great Khan. Only by the looped cross, by the Vach-Viraj incantation and by the Tikkoun elixir may he be driven back to the nighted caverns of hidden foulness where he dwelleth.
—Henry Kuttner, "The Salem Horror"

<table frame="box" cellspacing="0"><!--
--> <tr><td><img src="http://www.pvv.ntnu.no/~brill/download/rlyeh.gif" /> Original team lineup</td></tr><!--
--> </table>
 
Ithaqua
#16
Beastman
MA
6
ST
3
AG
3
AV
8
R
12
B
9
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Horns
Block
<b>Ithaqua</b> a horrifying giant with a roughly human shape and glowing red eyes. He has been reported from as far north as the Arctic to the Sub-Arctic, where Native Americans first encountered him. He is believed to prowl the Arctic waste, hunting down unwary travelers and slaying them gruesomely. He is believed to have inspired the Native American legend of the Wendigo and possibly the Yeti.