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WarpStorm Furies
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Juggernaut
#1
Storm Vermin
MA
8
ST
3
AG
3
AV
8
R
11
B
136
P
0
F
3
G
19
Cp
0
In
0
Cs
6
Td
0
Mvp
2
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Block
+MA
Mighty Blow
Oldest of the BlackFyr brothers on the team, Juggernaut is primarily concerned with the utter obblideration of the foe. He quickly mastered how best to strike down an opponent for lethal efficency, and continues to be a valuable asset to the Furies. He recently took up extensive running training so as to reach his prey quicker.
Dreadnaught
#2
Storm Vermin
MA
7
ST
3
AG
3
AV
8
R
11
B
88
P
0
F
1
G
20
Cp
0
In
0
Cs
3
Td
0
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Guard
Tackle
The younger Blackfyr brother, Dreadnaught is certainly the more cowardly of the two. His training is focused on keeping him alive in case Juggernaut's fanatic antics land the older brother in the bloodbin, or worse, the 'rat ogre spare parts' bin. Dreadnaught is still apt at fighting, and is able the help his brother in almost any situation.
 
Shadow
#3
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
102
B
11
P
2
F
0
G
18
Cp
1
In
0
Cs
0
Td
3
Mvp
2
GPP
20
XPP
0
SPP
20
Injuries
n
Skills
Dodge
Sprint
Very Long Legs
Shadow joined the Furies to escape Clan Eshin's wrath after a failed assassination attempt involving an out-of-reach chunk of warpstone, a loop of rope and the neck of a night runner. He takes part in games mostly for the running training; the nightlords are still after him...
Odin Eclispe-Blade
#4
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
237
B
18
P
10
F
2
G
19
Cp
3
In
0
Cs
0
Td
11
Mvp
1
GPP
41
XPP
0
SPP
41
Injuries
 
Skills
Dodge
Sprint
Sure Feet
Very Long Legs
Odin's speed now matchs that for his fellow gutter runner Shadow. Both are faster than the newcomer Iv'vik. Odin's reason for joining the team is unknown, and the last team mate who asked (Oni-rikk) mysteriously lost his left foot overnight. it is rumoured Odin's new, third foot is oni-rikk's old, but everyoen is yet to pluck up the courage to ask. nevertheless, it's effect on his stability is impressive...
 
Thrin'k
#5
Lineman
MA
7
ST
3
AG
4
AV
7
R
15
B
37
P
3
F
6
G
18
Cp
1
In
0
Cs
1
Td
0
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
+AG
Quilk
#6
Lineman
MA
7
ST
3
AG
3
AV
7
R
15
B
69
P
0
F
3
G
20
Cp
0
In
0
Cs
4
Td
1
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Razor Sharp Claws
The Masters Moulders attempts to inject foreign blood into team members for positive (ie not lethal) results finally paid off. Quilk was transfused with a mixture of warpstone, orc blood and oregano, and for it his fighting potential dramatically increased. Such is his newfound ability, that none have had the courage to tell him the hair on his back is an odd shade of purple...
 
Trice
#7
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
6
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Vell'ix Skitter
#8
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
0
B
0
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
 
Oni-rikkk
#9
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
40
P
0
F
4
G
19
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
-ma
Skills
Oni-rikk suffered a minor injury in an early game of his career, and was almost recovered when he began bugging Odin as to why he joined the team. The team Master Moulder is still trying to find a suitable replacement foot.
Rinth
#10
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
43
P
0
F
2
G
17
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Claw
Rinth quickly found the fighting aspect of Blood bowl to be his favourite part, and was the first to volunteer for 'improvements' from the team Master Moulder... His left hand is now a assortment of metal blades and fingernails.
 
Dextri'oss
#11
Thrower
MA
7
ST
3
AG
3
AV
7
R
89
B
35
P
79
F
1
G
19
Cp
21
In
0
Cs
3
Td
0
Mvp
1
GPP
32
XPP
0
SPP
32
Injuries
 
Skills
Pass
Sure Hands
Accurate
Guard
Strip Ball
Oin'kill
#12
Lineman
MA
7
ST
3
AG
3
AV
7
R
4
B
40
P
0
F
0
G
16
Cp
0
In
0
Cs
2
Td
1
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Kick
 
Skrit-Skraa
#13
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
24
P
0
F
2
G
14
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
n
Skills
Eugenic's Folly
#14
Rat Ogre
MA
6
ST
5
AG
2
AV
8
R
8
B
131
P
0
F
1
G
13
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Big Guy
Frenzy
Mighty Blow
Prehensile Tail
Wild Animal
Guard
 
Iv'vik
#15
Gutter Runner
MA
8
ST
2
AG
4
AV
7
R
10
B
3
P
0
F
1
G
9
Cp
0
In
0
Cs
0
Td
1
Mvp
2
GPP
13
XPP
0
SPP
13
Injuries
n, -ma
Skills
Dodge
Shadowing