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MegaCityOne Justice Department
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Judge Dredd
#1
Blitzer
MA
7
ST
3
AG
3
AV
8
R
22
B
117
P
0
F
1
G
29
Cp
0
In
0
Cs
3
Td
4
Mvp
4
GPP
38
XPP
0
SPP
38
Injuries
 
Skills
Block
Guard
Mighty Blow
Tackle
Judge Giant Jnr
#2
Blitzer
MA
6
ST
3
AG
3
AV
8
R
14
B
74
P
0
F
0
G
13
Cp
0
In
0
Cs
0
Td
2
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
-ma
Skills
Block
Guard
 
Judge Rico
#3
Blitzer
MA
7
ST
3
AG
3
AV
8
R
35
B
127
P
6
F
1
G
29
Cp
1
In
0
Cs
7
Td
4
Mvp
2
GPP
37
XPP
0
SPP
37
Injuries
n
Skills
Block
Guard
Mighty Blow
Strip Ball
Niggled on first aging roll!
Judge Hershey
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
46
B
80
P
-5
F
0
G
22
Cp
2
In
0
Cs
5
Td
2
Mvp
2
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Block
Guard
Strip Ball
 
Judge Buell II
#5
Lineman
MA
6
ST
3
AG
3
AV
8
R
1
B
14
P
0
F
1
G
7
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Judge Call
#6
Lineman
MA
6
ST
3
AG
2
AV
8
R
0
B
11
P
0
F
2
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
-ag
Skills
 
Brian Kinorn
#7
Ogre
MA
5
ST
5
AG
2
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Bone-head
Loner
Mighty Blow
Thick Skull
Throw Team-Mate
Judge Guthrie
#8
Lineman
MA
6
ST
3
AG
3
AV
8
R
25
B
71
P
-4
F
17
G
26
Cp
1
In
0
Cs
2
Td
3
Mvp
3
GPP
29
XPP
0
SPP
29
Injuries
 
Skills
Block
Dodge
As a uniformed judge he proved himself in combat during both the war against the Sector 301 Frendz Mob and in the Second Robot War. Loyal to Dredd, he served with him on several further cases, including as part of a team sent in to raid a Sov gulag to retrieve Mega-City prisoners in 2126.

It is this friendship with Dredd that has seen him in the starting 11 time and again. Known for doing anything to get the job done. His often dirty tactics have seen him taking an early shower once too often!
 
Judge Edgar
#9
Lineman
MA
6
ST
3
AG
2
AV
8
R
17
B
82
P
-4
F
2
G
27
Cp
3
In
0
Cs
7
Td
2
Mvp
1
GPP
28
XPP
0
SPP
28
Injuries
-ag, m
Skills
Block
Tackle
Judge Niles
#10
Lineman
MA
6
ST
2
AG
4
AV
8
R
129
B
57
P
15
F
2
G
29
Cp
9
In
0
Cs
3
Td
5
Mvp
1
GPP
35
XPP
0
SPP
35
Injuries
-st
Skills
+AG
Block
Sure Hands
 
Judge Griffin
#11
Lineman
MA
5
ST
3
AG
4
AV
8
R
34
B
35
P
2
F
3
G
24
Cp
1
In
0
Cs
0
Td
1
Mvp
3
GPP
19
XPP
0
SPP
19
Injuries
-ma
Skills
+AG
Guard
Judge Volt
#13
Thrower
MA
6
ST
3
AG
4
AV
8
R
152
B
25
P
97
F
3
G
27
Cp
22
In
0
Cs
0
Td
1
Mvp
2
GPP
35
XPP
0
SPP
35
Injuries
 
Skills
Pass
Sure Hands
+AG
Accurate
Strong Arm
He became a street judge in 2096 and fought in the First Robot War and the Apocalypse War. He later served in the SJS and in the Aliens Bureau. In 2114 he was promoted to chief of Sector 53, where his outstanding administrative ability and judgement reduced violent crime in his sector to the second lowest level in the city!

On the weekend this strong arm of the law turned his attentions to the strong arm of the Mega-City One's blood bowl team. Averaging a pass a game and second to none accuracy. He is the passer of passers.
 
Judge Kraken
#14
Thrower
MA
6
ST
3
AG
3
AV
8
R
8
B
9
P
12
F
0
G
11
Cp
4
In
0
Cs
0
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Pass
Sure Hands
Accurate