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Fey Champions
Big Guy
Mighty Blow
Stand Firm
Take Root
Thick Skull
Throw Team Mate
Guard
Treants are sentient trees with human characteristics. They are typically portrayed as protectors of the forests and antagonists to industrialization and despoiling of nature. They are typically allies of druids and fey, opposing malicious races such as orcs.
Block
Dodge
Leap
Strip Ball
Block
Dodge
Leap
Strip Ball
These ugly, dour cousins of gnomes are able to become giant-sized at will. In either size, spriggans look basically the same. They are ugly, thick-bodied humanoids, with pale or dull yellow skin, brown or black hair, and red eyes. On rare occasions a spriggan may have red hair, which they believe is a symbol of good luck. Their noses are large and bulbous, but not beyond the human norm. They are very fond of mustaches and bushy sideburns, but they never clean or comb them. This same policy of uncleanliness extends to their bodies and any other possessions. Spriggans smell of dank earth, stale sweat, and grime.
Sirines are an underwater race of humanoid females, who are reputed to be beautiful and have the ability to charm travellers. They have blue skin and green-coloured hair. Sirines are generally content to tend the flora and fauna in their area, and do not take kindly to those who encroach upon their territory. Sirines live in coastal areas, and dwell in the seas.
The lightest and quickest of all the sprites, atomies are less than 1-foot tall. Atomies have four dragonfly-like wings. Their features are elven, their skin is pale with a hint of woodland green. Atomie clothing is innately magical, bright and festive while at the same time blending with woodland surroundings.
A grig has the head, torso, and arms of a sprite, with the wings, antennae, and legs of a cricket. They can leap great distances. Grigs have light blue skin, forest green hair, and brown hairy legs. They usually wear tunics or brightly colored vests with buttons made from tiny gems.
The dryad is a tree-spirit with the form of a beautiful female humanoid. If a dryad leaves the vicinity of her tree for too long, she will die.