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World of Goo Unlimited
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Little Miss World of Goo
#2
Witch Elf
MA
7
ST
3
AG
4+
PA
-
AV
7+
R
12
B
7
P
7
F
1
G
1
Cp
1
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
1
XPP
0
SS
0
SPP
1
Injuries
 
Skills
Dodge
Frenzy
Jump Up
<i>“The last of the Goo Balls discovered... the giant lady thing was a living electric generator.

And that BEAUTY was a highly reactive liquid chemical.

Like gasoline.

Or turpentine.

For years, her Beauty juice powered the entire world!

But as the world grew older, so did she.

And when her Beauty dried up, so did her electrical output.

Until tonight...!

With fabulous new cosmetic surgery options, and a raw new BEAUTY PRODUCT injected DIRECTLY INTO HER FOREHEAD, the signs of age melted away!

...even though she couldn’t move her face because of all the chemicals, the BEAUTY GENERATOR WAS BACK!

A truly sustainable energy solution!

All around the world, lights glowed brighter!

Power meters spun faster!

Electrical lines surged with youthful energy!

...a factory opens in the south...” </i>
Deliverance
#3
Blitzer
MA
7
ST
3
AG
4+
PA
-
AV
8+
R
17
B
7
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
1
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
3
XPP
0
SS
0
SPP
3
Injuries
 
Skills
Block
<i>Balancing on the edge of the Big Recycle Bin,
the last of the Goo Balls didn't seem to know that they were extremely explosive
or that all the mail and files in the history of the Information Superhighway...
...were about to be undeleted!
-the Virtual Sign Painter </i>
 
Genetic Sorting Machine
#4
Blitzer
MA
7
ST
3
AG
4+
PA
-
AV
8+
R
1
B
8
P
9
F
0
G
1
Cp
1
In
0
Cs
0
Td
1
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
4
XPP
0
SS
0
SPP
4
Injuries
 
Skills
Block
<i>The last of the Goo Balls didn't seem to notice
they were in some sort of giant Beauty Pageant Machine.
Pretty ones over there, Ugly ones over here.
Personally, I think everyone is beautiful.
Mostly me.
-the devastating Sign Painter </i>
Regurgitation Pumping Station
#5
Blitzer
MA
7
ST
3
AG
4+
PA
-
AV
8+
R
0
B
9
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Block
<i> The last of the Goo Balls didn't seem to know that they were extremely delicious
or about the nature of the smelly pit in which they found themselves.
They said something about this being the last level of the first chapter...
...whatever that means.
-the Sign Painter

You might be on to something...
It will be a tight fit, you might have to leave some behind...
but that's probably ok, we're all in it together
-the signpainter was here too

They say this is the highest point on the entire island...
As the sun rises, you can almost see forever...
...but I wonder what you might see if you floated a little higher...
-we'll meet again, the Sign Painter </i>
 
Alice and Bob and the Third Party
#10
Lineman
MA
6
ST
3
AG
4+
PA
-
AV
8+
R
0
B
3
P
0
F
2
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
<i>An old electronic surveillance system!
These were built a long time ago
...to monitor communication between Highway Bandits.
But it was hard to know who's a bandit
and who's not.
It's probably best to monitor everyone just to be safe.
I wonder if it still works?
-the Virtual Sign Painter is Listening </i>
Ode to the Bridge Builder
#11
Lineman
MA
6
ST
3
AG
4+
PA
-
AV
8+
R
0
B
3
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
<i>As the sun set over the last of the hills, one of the Goo Balls seemed to say...
...that life sure seemed like a giant physics simulation!
...but as he fell into the spikey death pit below, he knew it probably didn't matter
-love, the Sign Painter </i>
 
Ivy Towers
#12
Lineman
MA
6
ST
3
AG
4+
PA
-
AV
8+
R
0
B
4
P
0
F
1
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
<i>“If a Goo Ball falls into a well 10 meters deep...

…and climbs up 3 meters each day...

…but slides down 2 meters at night... will he still look fabulous in the morning?

...maybe if he were to brace against the walls as hard as he could, and believe in the power of friction...

…he could leave the ground behind...” </i>
Hang Low
#13
Lineman
MA
6
ST
3
AG
4+
PA
-
AV
8+
R
0
B
4
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
<i>This cave looks like it's been undisturbed for thousands of years...
Until now!
When the pipe broke through the ceiling above, the sunlight must have blinded these rare Albino GooBalls.
They didn't seem to notice when it began to snow.
Maybe they would wake up if they had something to jump onto.
-the Sign Painter </i>
 
Second Hand Smoke
#14
Lineman
MA
6
ST
3
AG
4+
PA
-
AV
8+
R
0
B
5
P
0
F
1
G
1
Cp
0
In
0
Cs
1
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
2
XPP
0
SS
0
SPP
2
Injuries
 
Skills
<i>More mysterious pipes appeared up in the sky!
What are they building in this factory?
There is a rumor...
'Everything changes in Chapter 4'
...whatever that means.
-the intrepid Sign Painter </i>
Impale Sticky
#15
Lineman
MA
6
ST
3
AG
4+
PA
-
AV
8+
R
0
B
3
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
<i>The Goo Balls were excited to explore the mysterious pipe system...
...even if it meant traversing ridiculously contrived terrain.
One of the goo balls seemed to say he felt like an armadillo. Moo!
-love, the mysterious Sign Painter </i>