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Team of the Spider Queen
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Banehdir III
#1
Runner
MA
7
ST
3
AG
5
AV
7
R
230
B
8
P
22
F
0
G
11
Cp
10
In
0
Cs
0
Td
11
Mvp
0
GPP
43
XPP
0
SPP
43
Injuries
 
Skills
Dump-Off
+AG
Dodge
Sure Hands
ST/AG
block
leap
pass
Mayne IV
#2
Blitzer
MA
7
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
 
Treyk IV
#3
Blitzer
MA
7
ST
3
AG
4
AV
8
R
0
B
4
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
dodge
kick
Full metal-piercing Elf
#5
Assassin
MA
6
ST
3
AG
6
AV
7
R
149
B
376
P
20
F
1
G
81
Cp
10
In
0
Cs
2
Td
9
Mvp
12
GPP
101
XPP
0
SPP
101
Injuries
 
Skills
Shadowing
Stab
+AG
+AG
Block
Dodge
Side Step
Like his predecessor Reis Ender, this assassin was bought because I had to play against an AV7 team in a majors game. In this case, against Full Metal Elf.
In his first match, he did not fail any armor rolls (though he did stun them all), and he scored a TD. So far, he's doing better than Reis Ender.
In his second match, he stabbed the only wardancer ko, after the welves had fouled my only sure hands guy off the pitch. I'd say he's earned his money then and there.

While mostly acting as an expensive lineman, this guy really proved himself in my WO VIII run. Succesful shadowing ruined opponents' plans in several games, and his stab was also smoking hot.

He skilled before the finals, and while I had planned to give him jump up, he rolled 11. Figuring an AG5 stab at the ball might be my best shot, I took it. Then I figured he'd take leap at superstar, but the bastard rolled 11 again for glorious bloatiness.

Now if he lives to legend, I'll just give him sure hands. =)
 
Orzul II
#6
Blitzer
MA
6
ST
4
AG
5
AV
8
R
50
B
126
P
3
F
0
G
21
Cp
2
In
0
Cs
5
Td
4
Mvp
3
GPP
39
XPP
0
SPP
39
Injuries
-ma
Skills
Block
+AG
+ST
Dodge
In his first game he got 13 SPPs, -MA and +ST.

Leap
Tackle
Sure Hands
Etanafu X
#7
Witch Elf
MA
7
ST
3
AG
4
AV
7
R
58
B
59
P
-1
F
3
G
18
Cp
4
In
0
Cs
6
Td
7
Mvp
1
GPP
42
XPP
0
SPP
42
Injuries
 
Skills
Dodge
Frenzy
Jump Up
Block
Juggernaut
Side Step
With a feeling of dread, yet another rookie witch elf dons the deeply blood-stained number 7 jersey. While coach the Sage mocks such superstition, Etanafu the 10th has seen with her own eyes many of the deaths previous witches suffered while wearing this very same outfit.

sidestep
leap
tackle
 
Rarakod
#8
Lineman
MA
6
ST
4
AG
4
AV
8
R
88
B
1162
P
-3
F
1
G
136
Cp
2
In
0
Cs
116
Td
8
Mvp
13
GPP
323
XPP
0
SPP
323
Injuries
 
Skills
+ST
Block
Dodge
Juggernaut
Mighty Blow
Tackle
Potioning blog

#1 all time dark elf lineman

Rarakod got his +ST in the team's 4th match, together with his brother Arali's first +ST. Where Arali used his doubles to become a guarder (but then took a rock to the face), Rarakod used his to become a basher. And how! After 83 games, Rarakod became a legend, and rolled his second doubles to pile on (third if you count the +ST). I regret not giving him jumpup at superstar to allow for PO or dodge at legend, but I was still learning the ropes back then.

Rarakod is my 2nd ever legend, and the last remaining player of the original squad. He became something of a chaos warrior, first suffering -MA, then -AG. I considered using my potion on him for a long time. When a fireball smashed his collar bone in his 134th game, I was very glad that I hadn't potioned him yet before then: he had -MA -AG -ST before drinking my kickstarter potion on January 28th, 2015 after 134 games.

Of course then FUMBBL broke piling on and gave him juggernaut instead, which is pretty meh. =(
Kalrune VII
#9
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
8
P
0
F
3
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
Qaz'ana
#10
Witch Elf
MA
7
ST
3
AG
4
AV
7
R
0
B
2
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Dodge
Frenzy
Jump Up
Named after Qaz, who beat the team in the finals of the WO.
Tristan Whitespike
#11
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
54
P
0
F
4
G
18
Cp
0
In
0
Cs
6
Td
0
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
-ag
Skills
Dodge
Wrestle
Hit a casualty and earned the MVP in his journeyman game. This prompted me to hire him, as well as a new witch and another lineman, leaving me with 0 gold in the treasury.
Since they're part of a long-term rebuild scheme, I will retain them as linemeat regardless of their MA and AG.


fend
dodge
sidestep
 
David Weakeagle
#12
Lineman
MA
6
ST
3
AG
4
AV
8
R
16
B
10
P
-3
F
4
G
6
Cp
1
In
0
Cs
0
Td
2
Mvp
2
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Block
Guard
I was silly enough to give him guard as first skill (I normally give guard to blodge elves, and mb to pre-blodge elves. Of course, David showed me the error of my ways by rolling doubles on his second skillup as well.