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Big Green Creatures
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Force of Nature
#1
Wardancer
MA
8
ST
3
AG
4
AV
7
R
2
B
8
P
1
F
0
G
2
Cp
1
In
0
Cs
1
Td
0
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Block
Dodge
Leap
Craw Wurm
#2
Wardancer
MA
7
ST
4
AG
5
AV
7
R
261
B
112
P
31
F
0
G
18
Cp
5
In
0
Cs
3
Td
11
Mvp
1
GPP
49
XPP
0
SPP
49
Injuries
-ma, m
Skills
Block
Dodge
Leap
+AG
+ST
Tackle
Ten games in and he becomes a legend, picking up a +ST to go with his earlier +AG. If he was the spearhead of my offence before, now he's the entire spear, and the guy holding it.

Ofc. naturally he's destined to be fouled to death, but until then Craw Wyrm (ironically a pretty poor creature in mtg, slow and poorly costed) is king of the field, and the most dangerous player i've ever fielded.

In game 14 vs. Con pelos en el pecho he picks up a smashed hip for -ma, despire apoc.

What will his future hold now? Difficult to tell. Do his high stats make him worth keeping, despite his massive cost and injury? Time will tell...
 
Tarmogoyf
#3
Lineman
MA
7
ST
3
AG
5
AV
7
R
0
B
30
P
0
F
0
G
18
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
+AG
Thorn Elemental
#4
Catcher
MA
8
ST
2
AG
4
AV
7
R
24
B
2
P
4
F
0
G
10
Cp
3
In
0
Cs
0
Td
3
Mvp
0
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Catch
Dodge
Sprint
Block
 
Mycoloth
#5
Lineman
MA
7
ST
3
AG
4
AV
7
R
-1
B
42
P
0
F
0
G
18
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
m
Skills
Wrestle
Primalcrux
#9
Catcher
MA
8
ST
2
AG
4
AV
7
R
6
B
1
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Catch
Dodge
Sprint