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Beasten Ones
Back to Team
Fronteen
#1
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
32
B
34
P
0
F
5
G
24
Cp
0
In
0
Cs
0
Td
2
Mvp
3
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Horns
Claw (20k)
Mighty Blow (20k)
Knighog
#2
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
15
B
64
P
0
F
1
G
16
Cp
0
In
0
Cs
1
Td
2
Mvp
2
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
Block (20k)
Guard (20k)
Being very much a team player Knighog and a chaos warrior knighog became a very bashy warrior on the Line of Scrimmage. He would beat up the opposition while guarding his comrades from the harm of other Line of Scrimmage monstrosities.
 
Hawkeye
#3
Beastman Runner
MA
7
ST
3
AG
3
AV
8
R
39
B
65
P
0
F
7
G
22
Cp
0
In
0
Cs
3
Td
0
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Horns
+MA (30k)
Wrestle (20k)
Hawkeye was known for his very good eyesight and his speed. He had become adept at noticing where the ball carrier was and taking them down quickly. Due to this ability the coach decided to teach him grappling moves, using these he often wrestles ball carriers down to the floor, on his own!
Grindor
#4
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
318
B
35
P
5
F
2
G
24
Cp
4
In
0
Cs
1
Td
7
Mvp
1
GPP
32
XPP
0
SPP
32
Injuries
 
Skills
Horns
Block (20k)
Extra Arms (20k)
Sure Hands (20k)
Grindor was never a normal beastman. He had better brain to hand co-ordination then the rest of the beastman, this got him an extra special slot on the chaos team.
 
Grime Dawg
#5
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
36
B
178
P
0
F
7
G
25
Cp
0
In
0
Cs
19
Td
1
Mvp
4
GPP
61
XPP
0
SPP
61
Injuries
 
Skills
Horns
Block (20k)
Claw (20k)
Mighty Blow (20k)
Piling On (20k)
Being constantly covered in grime his fur has taken on a darker look to normal beastmen. There is something about him though that has made him extra good at bashing other beastmen.
Gnarly
#6
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
46
B
93
P
5
F
8
G
25
Cp
1
In
0
Cs
6
Td
2
Mvp
3
GPP
34
XPP
0
SPP
34
Injuries
 
Skills
Horns
Mighty Blow (20k)
Tackle (20k)
Wrestle (20k)
Much like hawkeye Gnarly became very good at taking ball carriers down, however gnarly seemed better and more capable at doing this then hawkeye. Due to his bash skills and his large weight he was much slower then Hawkeye.
 
Zilzhag
#7
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
3
B
71
P
0
F
0
G
14
Cp
0
In
0
Cs
1
Td
1
Mvp
2
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Jump Up (30k)
Marley
#8
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
15
B
27
P
1
F
7
G
11
Cp
1
In
0
Cs
1
Td
0
Mvp
2
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Horns
Jump Up (30k)
 
Beserker
#10
Chosen Blocker
MA
5
ST
4
AG
3
AV
8
R
51
B
112
P
0
F
1
G
23
Cp
0
In
0
Cs
3
Td
3
Mvp
1
GPP
20
XPP
0
SPP
20
Injuries
-av
Skills
Block (20k)
Guard (20k)
Junior
#11
Minotaur
MA
5
ST
5
AG
2
AV
8
R
0
B
33
P
0
F
0
G
7
Cp
0
In
0
Cs
4
Td
0
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Frenzy
Horns
Loner
Mighty Blow
Thick Skull
Wild Animal
Block (30k)
 
Earl the Choppa
#12
Chosen Blocker
MA
5
ST
4
AG
4
AV
9
R
67
B
120
P
-1
F
1
G
23
Cp
1
In
0
Cs
5
Td
4
Mvp
0
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
+AG (40k)
Block (20k)
Onsago
#16
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
3
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Horns