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Eornin Red Wings
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"The High Priest" Zex Marquis
#1
Thrower
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
30
Cp
46
In
0
Cs
2
Td
0
Mvp
1
GPP
55
XPP
0
SPP
55
Injuries
n
Skills
Pass
Accurate
Dodge
Safe Throw
Sure Hands
The newer fans of the Red Wings often believe that the "High Priest" nickname is a reference to his leadership of the Red Wings on the field. In actuality, it refers to his status as a High Priest of Khaine, God of Murder, and spiritual sponsor of the Red Wings.

Having the God of Murder as a team's spiritual focus has been problematic in terms of recruiting. Zex is very fervent about his religion, and several Cheerleader tryouts have ended up with no real prospects for the teams currently empty cheer squad, but a far more spiritually sated god of murder.

In fact, the only locker room position the Red Wings seem to be able to fill with any regularity is cleaners, of whom the club employs roughly 100, who work in shifts to keep the Bloody Temple, the Red Wings stadium, clean.

Werewolf Killa
#2
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
24
Cp
2
In
0
Cs
0
Td
4
Mvp
3
GPP
29
XPP
0
SPP
29
Injuries
 
Skills
Block
Dodge
Formerly known as Fian Drakespear, "Werewolf Killa" changed his name officially before joining the Red Wings after the death of their star captain "Unlucky 13" at the hands of the Werewolf known as GlassWalker.

The outrage of the fans over Direfate's death prompted many who had not considered a career in Bloodbowl to join the Red Wings training camp over the summer, just for the chance to get a shot at the player who took out their teams captain.

Out of 46 possible hopefuls at the summer training camp of two years ago, "WK" as he has become known to the fans emerged as the only survivor, winning him automatic selection to the team.

WK's lust for vengeance has not stopped him making important contributions to his teams performance when he's on the field. Already a stalwart regular in the Red Wings starting line, many critics were concerned that as a player with little Blood bowl experience, he would have problems adjusting to the Red Wings style of play.

However, it seems that the skills he learned in his former position, that of a Cold One Rider in the Army of Khaine, have stood him in good stead so far.
 
Lodos Redmayne
#3
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
29
Cp
5
In
0
Cs
3
Td
0
Mvp
6
GPP
41
XPP
0
SPP
41
Injuries
n
Skills
Dodge
Kick
Strip Ball
Lodos, the Safety for the Red Wings, doesn't get a lot of credit for the his work on the field in terms of records, but the Red Wings management are quick to acknowledge his contribution to the team. Lodos' natural position at the back to the Red Wings normal defensive formation means that he is often called on to deliver TD-saving tackles when the Red Wings Blizting corps are a a little overenthusiastic about their blocking and not so much about where the ball actually is.

Lodos also has a few completions to his name, normally as a result of plucking the ball of whichever sap he's just pounded to the turf and lobbing it rapidly back the other way in the Red Wings trademark end-to-end rapid offence.

Because of his positioning at the back of the line, Lodos has also become the Red Wings de facto kicker, something he seems to enjoy.

"The first few games," he told us, "the ball could have ended up anywhere; even in other games taking place in nearby stadiums." However, Lodos' aim has improved immensely, and his positional kicking is often crucial in getting the Red Wings Blizters down the field before the offence can get set.

"I'm enjoying the kicking aspect a great deal." Lodos explained. "I don't even mind when its just the ball I'm kicking any more either."
Inari Whitespurr
#4
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
30
Cp
0
In
0
Cs
3
Td
1
Mvp
3
GPP
24
XPP
0
SPP
24
Injuries
n
Skills
Block
Dodge
The veteran centre for the Red Wings, Inari's competence holding the line against all and sundry comes from a great deal of hard won experience. His contributions at centre have seen him win the teams Most Valuable Player award more times than any other member of the team.

"I spent a lot of my first professional games getting hit by just about every player in the league" Inari comments. "I spent more time on my back during the game than the Witch Elf after the game, and thats saying something."

However, despite picking up a slight recurring injury to his knee after nearly having his leg ripped off my a charging dwarf, Inari not only knows how to take the hits, but likes to hit back as well.

"I love playing teams we've played before, especially lining up against guys who put me on my back 8 times running. I've got a list of every player who put me down, and I'm not going to rest until I knocked them down the same number of times."

Inari recently spent several days in custody for graverobbing while trying to fulfill his primise, and after discussion with the authorities, has agreed to waive his revenge against players who have already died in the course of play.
 
Zaphriel Whitespurr
#7
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
31
Cp
1
In
0
Cs
2
Td
3
Mvp
1
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Guard
Leader
Twin brother of the Red Wings Centre Inari Whitespurr, Zaphriel holds the distinction of being one of only 2 Red Wings players to play in every game so far this season.

What is more remarkable than that, however, is that he's managed to produce nearly no recognisable or noteworthy results in all 16 games he's played for the Red Wings to date.

"It's not my fault", Zaphriel responded when confronted with this disturbing statistic, "I just always seem to be where the ball isn't. The only time I scored the ball just happened to fall into my hands."

Red Wings arcanists are currently astrally analysing Zaphriel to see whether he is under some form of Ball Repelling Charm.

Tilian Kroix from the Red Wings Arcanist Staff said "If we can determine exactly what it is about Zaphriel that repels the ball so, our first goal will be to replicate it. Our second goal will be to impregnate our End Zone with it."

So despite his non-factor performance so far, Zaphriel may still be the Red Wings most powerful weapon in the future.
Samuel Haight
#8
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
24
Cp
3
In
0
Cs
2
Td
1
Mvp
4
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Block
Dodge
Despite being raised by humans as a foundling, Haight was fortunate enough to have his village put to the torch by the armies of the God of Murder and his parents executed, allowing him to return to his true race even though he does have a ridiculous human name.

Strangely, regardless of the mockery of his name, Haight refuses to change it to something more fitting, saying that the reminder of his weak human upbringing just makes him more determined than ever to prove himself on the field.

He's certainly lived up to that promise, now regularly starting alongside Inari Whitespurr in the Red Wings lineup, where he forms an uncompromising barrier between the opposing team and star thrower Zex Marquis.



 
Azreal Whiteraven
#9
Thrower
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
4
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Pass
"The Avenging" Angel Direfate
#13
Blitzer
MA
7
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
22
Cp
0
In
0
Cs
5
Td
16
Mvp
1
GPP
63
XPP
0
SPP
63
Injuries
 
Skills
Block
Dodge
Side Step
Strip Ball
Tackle
When his father, all time Red Wings Legend "Unlucky 13" Voire Direfate met a grizzly end at the claws of a Werewolf, 17 year old Angel Direfate demanded to be allowed to play in his fathers place.

Initially opposed to allowing such a young and unseasoned player onto the first team, the remainder of the coaching staff had a sudden change of heart after Angel gave a very...impressive..impromptu demonstration both of his skills, and his commitment to playing in his fathers place.

Since that time, Angel has managed to prove his worth to the nay-sayers - but is still eagerly awaiting a chance to confront the Werewolf known as Glass Walker, who he believes responsible for his fathers death.
 
Laniri Venomweaver
#14
Blitzer
MA
7
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
26
Cp
2
In
0
Cs
3
Td
12
Mvp
1
GPP
49
XPP
0
SPP
49
Injuries
n
Skills
Block
Dodge
Side Step
Strip Ball
With the unfortunate death of "Unlucky 13" Voire Direfate, Lanari has taken over the mantle of captain of the Red Wings with some reluctance.

As a powerful and skilled player in his own right, Lanari takes great offense at the constant comparisons between him and the former captain; so much so, in fact, that multiple references to the former captain in his presence send him into a murderous rage from which he rarely recovers for several hours.

Coaching staff have been quick to notice this, and now members of the Blood Bowl Press Corps are always invited into the locker rooms for a pre-match interview with Lanari, with the helpful tip "ask him about Voire Direfate".

Coaches and fans alike have already commented on Lanari's recent increased Casualty figures; and in unrelated news, it seems that the number of articles bashing the Red Wings in the popular Bloodbowl press has also dropped off recently.
Jespir "The Shadow" Vorlaine
#15
Blitzer
MA
7
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
30
Cp
2
In
0
Cs
4
Td
8
Mvp
0
GPP
34
XPP
0
SPP
34
Injuries
 
Skills
Block
Dodge
Jump Up
Strip Ball
Jespir Vorlaine is the wily veteran who holds together the Red Wings Blitzing corps. While some have criticised his commitment to scoring over maining the opposition, few fans can deny the important contribution "The Shadow" has had on the Red Wings games this season.

Nicknamed "The Shadow" because he always seems to be behind you, Jespir has an unexplainable hatred for dwarves. When asked exactly why playing the stunty lawn fodder made him so angry, he simply replied with a string of horrible invective and punched a nearby fan in the face before storming off.
 
Aildread Juno
#16
Blitzer
MA
7
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
17
Cp
0
In
0
Cs
2
Td
5
Mvp
2
GPP
29
XPP
0
SPP
29
Injuries
n, n
Skills
Block
Dodge
Strip Ball
The third member of the prosperous Juno family to take the field for the Red Wings, speculation amongst the fans is rife as to why the Juno family continue to play Blood Bowl despite a long standing family curse dooming every member of the family to an early and painful death.

Aildread's cousin Spyder, and his elder brother Damon, have both died in the service of the Red Wings, usually without having made any kind of significant contribution to the team except for filling a bench space. Aildread is confident he can break the curse surrounding his family and finally be the first Juno in over 5 generations to be famed for something on the Blood Bowl field other than a rapid and grizzly death.

Tain Virnei, the owner of the Red Wings says that he will continue to employ members of the Juno family, despite their curse, because he admires their optimism, their drive, and most of all, the huge amount of money the family contributes to the coffers of the Red Wings every season.

Update: Aildread has become the first member of the Juno family ever to accomplish anything on the pitch by actually scoring a touchdown. The Juno family are naturally ecstatic, and have promised Aildread "The Biggest Funeral You Ever Imagined" as a reward for his outstanding efforts. Aildread, ever the optimist, is confident he may score one or maybe even two more touchdowns before his inevitable death.

Update: While Aildread seems to be performing well, with both TDs and casualties to his name, he also seem to be under some form of Wasting Curse instead, and is prematurely aging at a rapid rate. The Juno family are already preparing to have high hopes for their next Red Wings player, Zirthen Juno.