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To Reign in Hell
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Chax
#1
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
6
B
23
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Formerly a Knight of the White Wolf, Chax's love of warfare drew him towards the worship of Dark Gods, who both demanded and rewarded sacrifice.

Always in the thick of battle, he now leads Reign in Hell from the front and on the line of scrimmage.
Kasdeya the Unchained
#2
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
19
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Considered wild even by the standards of Khorne Besekers, Kasdeya became so dangerous that he was chained and shackled when the war band was not in action.

Now the war band finds itself on the road of dark redemption, Kasdeya the Unchained is free to wreak havoc on the Blood Bowl pitch....

 
Ronwe
#3
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
10
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
The leader of the warband in its days of dark glory, Ronwe bears much of the responsibility for its current plight. Wracked with guilt and doubt about the quest for redemption, he vents his frustration on his opponents.

Ronwe serves as the team's captain.
Valafar
#4
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
12
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
A former knight of the Border Princes, Valafar was born for war. It was a simple step to succumbing to the worship of Khorne.

Valafar cares little for the redemption quest. The violence of the Blood Bowl pitch is little different to the violence of the battlefield. As long as Valafar continues to taste blood, he is content to follow Ronwe's commands.
 
Zagam
#5
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
5
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
Decietful and cruel, Zagam served as a scout for the war band in its glory days.

Xa-Mul the Devourer
#6
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
8
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
A violent, maneating beastman. Xa-Mul hopes to sample further sentient flesh on the Blood Bowl field.
 
Troian of the Dark
#7
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
44
B
4
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Horns
Block
An enigmatic beastman warrior. Troian is distrusted by his violent comrades but respected for his dark wisdom. He could prove the vital link in the quest.
Orusula
#8
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
6
B
11
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
A hunter and a killer. Within the war band he proved adept at stalking down enemy scouts. He plans to put such skills to use on the Blood Bowl pitch.
 
Buer
#9
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
5
B
5
P
0
F
0
G
1
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Horns
A dark and corrupted beastman. Blessed by the God of Change, his body twists and mutates into new, horrific shapes...
Crezil the Impure
#10
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
28
B
14
P
1
F
0
G
3
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Horns
A corrupter and a trickster. He relies less on sheer brute force and more on trickery and manipulation. How this translate to the Blood Bowl pitch remains to be seen.