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* * * Did you know? The best blocker is Taku the Second with 551 casualties.
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Mausoleum Mashers
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Frank the Tank
#1
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
40
P
0
F
1
G
9
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Regeneration
Stand Firm
Thick Skull
Probably the single most important person on the Mashers defensive line, Frank "The Tank" Steinhauf is a golem to look out for. Never wavering, never giving a single yard to the opponents, he keeps the offense pressured, and keeps the Mashers ball handlers safe.
Meathead
#2
Flesh Golem
MA
4
ST
4
AG
2
AV
9
R
0
B
50
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
Stand Firm
Thick Skull
 
Mr. Bonejangles
#3
Wight Blitzer
MA
6
ST
3
AG
3
AV
8
R
31
B
40
P
0
F
0
G
9
Cp
0
In
1
Cs
0
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
Regeneration
Strip Ball
Mr. Bonejangles specializes in quickly hammering opposition's ball carrier and ripping from them their prize. No one seems to be able to hold on to that dang ball when he sets his sights on them.
Krunk
#4
Wight Blitzer
MA
6
ST
3
AG
3
AV
8
R
37
B
36
P
0
F
0
G
9
Cp
0
In
0
Cs
1
Td
3
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Regeneration
Catch
Juggernaut
Once he gets going, the infraggable Krunk is unstoppable. Like a empire steam engine he is able to power through the opposition to get those touchdowns!
 
Choplicker
#5
Werewolf
MA
8
ST
3
AG
3
AV
8
R
53
B
47
P
0
F
1
G
9
Cp
0
In
0
Cs
2
Td
2
Mvp
2
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Claw
Frenzy
Regeneration
Block
Sure Hands
Some say that the best defense, is a good offense. If that's the case, then Choplicker is the best defense against just about anything. While he hasn't caused too many casualties on the field, everyone knows that they've been through the ringer, and he makes sure that the other team spends quality time with the grass of the pitch. Plus he's not too bad at running the ball either!
Jack the Tripper
#6
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
174
B
7
P
3
F
0
G
9
Cp
2
In
0
Cs
0
Td
8
Mvp
2
GPP
36
XPP
0
SPP
36
Injuries
 
Skills
Dodge
Kick-Off Return
Leap
Sure Hands
Once a mass murderer, Jack has taken to Blood Bowl very quickly. He currently uses his amazing manual dexterity, and all around agility to great effect. His precise aim and jumping abilities make him a scorer to look out for.
 
Stubbs
#7
Zombie
MA
4
ST
3
AG
2
AV
8
R
-1
B
16
P
0
F
2
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Regeneration
He's been hacked/slashed/ripped apart more times than one can count, but still this zombie keeps coming. Stubbs, you are a shining example of a determined Blood Bowl player!
Luke
#8
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
30
P
0
F
2
G
9
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Regeneration
Tackle
Poor Luke didn't have a very long career in Blood Bowl while he was alive. He has however had a pretty dang good run while dead.
 
Chad
#9
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
11
P
0
F
1
G
7
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
n
Skills
Regeneration
The zombie known only as "Chad" has been a staple of the defensive line for the Mashers acting as the perfect meat shield, despite his tendency to get injured. It doesn't matter how big the foe is, or how many, you can bet that this zombie will try to eat them all!
Roberto
#10
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
25
P
0
F
3
G
9
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Regeneration
Tackle
 
Jimmy the Grape
#11
Zombie
MA
4
ST
3
AG
2
AV
8
R
0
B
28
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Regeneration
J. Kavorkian
#12
Ghoul Runner
MA
7
ST
3
AG
3
AV
7
R
60
B
18
P
3
F
0
G
7
Cp
1
In
0
Cs
0
Td
1
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Dodge
Seemingly forever in the shadow of Jack the Tripper, Kavorkian is an unsung workhorse of the Mashers. Regularly getting the ball to the endzone line but rarely ever to get a touchdown, where Jack usually steals the glory. Recently however, Jack suffered a major injury that has limited his mobility. Is this Kavorkian's chance to finally taste glory?