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Lord of Winds
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Asarualimnunna
#1
Blitzer
MA
7
ST
3
AG
4
AV
8
R
0
B
1
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
The Twelfth Name is ASARUALIMMUNNA

This is the Power that presideth over armour of all kinds and is excellently knowledgeable in military matters, being of the advance army of MARDUK at that Battle. He can provide an army with its entire weaponry in three days. His Word is BANATATU.
Marukka
#2
Blitzer
MA
7
ST
4
AG
5
AV
8
R
55
B
61
P
9
F
0
G
8
Cp
2
In
0
Cs
3
Td
3
Mvp
1
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Block
+AG
+ST
The Second Name is MARUKKA

Knows all things since the beginning of the World. Knows all secrets, be they human or divine, and is very difficult to summon. The Priest should not summon him unless he is clean of heart and spirit, for this Spirit shall know his innermost thoughts.
 
Marutukku
#3
Blitzer
MA
7
ST
3
AG
4
AV
8
R
40
B
46
P
-1
F
0
G
9
Cp
0
In
0
Cs
1
Td
3
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Dodge
Side Step
The Third Name is MARUTUKKU

Master of the Arts of Protection, chained the Mad God at the Battle. Sealed the Ancient Ones in their Caves, behind the Gates. Possesses the ARRA star.
Barashakushu
#4
Blitzer
MA
7
ST
3
AG
5
AV
8
R
53
B
50
P
11
F
0
G
9
Cp
2
In
0
Cs
3
Td
3
Mvp
0
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Block
+AG
Dodge
The Fourth Name is BARASHAKUSHU

Worker of Miracles. The kindest of the Fifty, and the most beneficent. The Word used at his Calling is BAALDURU.
 
Luggaldimmerankia
#5
Lineman
MA
6
ST
3
AG
4
AV
8
R
11
B
38
P
0
F
1
G
8
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Wrestle
The Fifth Name is LUGGALDIMMERANKIA

Put order into CHAOS. Made the Waters aright. Commander of Legions of Wind Demons who fought the Ancient TIAMAT alongside MARDUK KURIOS. The Word used at his Calling is BANUTUKKU.
Nariluggaldimmerankia
#6
Lineman
MA
6
ST
3
AG
4
AV
8
R
8
B
16
P
0
F
2
G
9
Cp
1
In
0
Cs
1
Td
0
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
The Sixth Name is NARILUGGALDIMMERANKIA

The Watcher of the IGIGI and the ANNUNAKI, Sub-Commander of the Wind Demons. He will put to flight any maskim who haunt thee, and is the foe of the rabisu. None may pass into the World Above or the World Below without his knowledge. His Word is BANRABISHU.
 
Asaruldu
#7
Lineman
MA
6
ST
3
AG
5
AV
8
R
44
B
37
P
4
F
0
G
9
Cp
4
In
0
Cs
1
Td
2
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
+AG
Block
The Seventh Name is ASARULUDU

Wielder of the Flaming Sword, oversees the Race of Watchers at the bidding of the Elder Gods. He ensures the most perfect safety, especially in dangerous tasks undertaken at the behest of the Astral Gods. His word is BANMASKIM.
Namtillaku
#8
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
35
P
0
F
0
G
9
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
The Eighth Name is NAMTILLAKU

A most secret and potent Lord, he hath knowledge to raise the dead and converse with the spirits of the Abyss, unbeknownst to their Queen. No soul passes into Death but that he is aware. His word is BANUTUKUKUTUKKU.
 
Namru
#9
Lineman
MA
6
ST
3
AG
4
AV
8
R
8
B
9
P
-1
F
1
G
9
Cp
2
In
0
Cs
1
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Guard
The Ninth Name is NAMRU

Dispenses wisdom and knowledge in all things. Giveth excellent counsel and teaches the science of metals. His word is BAKAKALAMU.
Tutu
#10
Witch Elf
MA
7
ST
3
AG
4
AV
7
R
0
B
2
P
0
F
0
G
1
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Dodge
Frenzy
Jump Up
The Thirteenth Name is TUTU

Silences the weeping and gives joy to the end and ill at heart. A most beneficent Name, and Protector of the Household, his Word is DIRRIGUGIM.