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Panda Moan Eum
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Shazbot!
#1
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
141
P
1
F
0
G
17
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Block (20k)
Red
#2
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
15
B
146
P
0
F
0
G
17
Cp
0
In
0
Cs
8
Td
1
Mvp
1
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Claw (20k)
Mighty Blow (20k)
Red was originally an animal trainer. After the Helsinki Incident, Red noticed spikes developing over his body. Over time the spikes grew and hardened, some growing so thick and long that his armour had to be specially built around them. Red soon started using these spikes to great effect causing opposition players great harm, often to their face.
 
Big Top
#3
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
13
B
113
P
0
F
0
G
17
Cp
0
In
0
Cs
3
Td
1
Mvp
0
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Side Step (30k)
Muggins
#4
Chosen Blocker
MA
5
ST
4
AG
4
AV
9
R
42
B
96
P
6
F
0
G
17
Cp
8
In
0
Cs
4
Td
0
Mvp
0
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
+AG (40k)
Guard (20k)
 
Hands
#5
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
25
B
44
P
4
F
0
G
17
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Horns
Jugz
#6
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
45
B
93
P
-1
F
0
G
17
Cp
0
In
0
Cs
6
Td
2
Mvp
4
GPP
38
XPP
0
SPP
38
Injuries
 
Skills
Horns
Block (20k)
Tackle (20k)
Tentacles (20k)
 
Wobble
#7
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
37
B
71
P
-1
F
0
G
17
Cp
1
In
0
Cs
5
Td
5
Mvp
1
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Horns
Block (20k)
Diving Tackle (30k)
Guard (20k)
Barrow
#8
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
43
B
49
P
1
F
0
G
16
Cp
0
In
0
Cs
3
Td
1
Mvp
2
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Horns
Block (20k)
Mighty Blow (20k)
 
Munch
#9
Beastman Runner
MA
6
ST
4
AG
3
AV
8
R
32
B
102
P
0
F
0
G
16
Cp
0
In
0
Cs
4
Td
2
Mvp
1
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Horns
+ST (50k)
Frenzy (20k)
Munch had always liked to eat, that's how he got his name. It wasn't 'til after Helsinki though that this hunger became almost unstoppable. The only thing that seemed to keep his hunger under control were protein-shakes. His constant guzzling has lead to an increase in his strength.
Flail
#10
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
213
B
27
P
28
F
0
G
17
Cp
7
In
0
Cs
4
Td
4
Mvp
2
GPP
37
XPP
0
SPP
37
Injuries
 
Skills
Horns
Kick-Off Return (20k)
Strong Arm (20k)
Sure Hands (20k)
Flail was one of the groups many clown performers before Helsinki. He had never been able to hold on to anything, not even the 'flu, so it was to great surprise when Flail seemed to be able to keep a firm grasp on the ball during a match. He has now one of the safest pairs of hands in the whole team.
 
Hunch
#11
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
37
B
71
P
3
F
0
G
17
Cp
1
In
0
Cs
2
Td
2
Mvp
2
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Horns
Block (20k)
Strip Ball (20k)
Trev
#12
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
15
B
20
P
1
F
0
G
13
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
 
Flake
#13
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
28
B
32
P
0
F
0
G
11
Cp
0
In
0
Cs
1
Td
2
Mvp
2
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
Horns
Disturbing Presence (20k)
Pass Block (20k)